INTRODUCTION


Centuries ago, we ruled the galaxy - as was right and proper for a race of
our strength.  But the Enemies came and sundered our world, throwing us into
this prison called the Labyrinth, in the vain hope that time and suffering
would dampen our ambitions and selfish natures.  But somehow those who were
to monitor the Labyrinth to keep its magic under control have disappeared.
No longer is this merely a tortuous prison - now it a very deadly one.  The
prison has gained a life of its own, and it knows only one rule - that of
survival, and we are its chief threat.  After the Enemies abandoned us, the
Labyrinth, driven by its fear and hatred of us, turned deadly.  Through
centuries of struggle, many of the twisted puzzles and paths through the
Labyrinth have been solved - but only by those strong enough and clever
enough to beat it at its own game.  One has gone before and completely
escaped the Labyrinth.  Only the Forerunner is strong enough to actually
return to the Labyrinth and help those still struggling.  But even his help
is limited and often thwarted by the forces at work in the Deadly Labyrinth.

END_INTRODUCTION

MAX_LIVES 0

MAXIMUM_SCORE 120

VERB
  Dummy_Verb1 FILL
  Dummy_Verb2 CLIMB
  Dummy_Verb3 POUR
  Dummy_Verb4 WATER
  Dummy_Verb5 EMPTY
  Dummy_Verb6 INSERT SHOVE 
  Dummy_Verb7 TIE
  Dummy_Verb8 UNTIE
  PULL SHAKE
  THROW TOSS
END_VERB

NOUN 200 [staff]
Staff
Wooden
There is an old, wooden staff here.
LOCATION 7 [top of ledge]
NOUN_SYNONYMS Stick Branch Walking-stick Wand
END_NOUN

NOUN_DESCR 200 [staff]
The wooden staff is made of very old, dry wood.  Although it weighs next to
nothing, it appears to be extremely hard.  Etched into the surface are a
series of swirls, indicating magic of some nature.  One end has been carefully
carved into an intricate, figure eight type shape.  You can detect nothing
harmful about the staff, but it should make a good walking stick.
END_NOUN_DESCR

NOUN 201 [staff with rope]
Staff
Tied
There is an old, wooden staff here with a rope tied to it.
LOCATION 0
NOUN_SYNONYMS Stick Branch Walking-stick Wand
END_NOUN

NOUN_DESCR 201 [staff with rope]
The wooden staff is made of very old, dry wood.  Although it weighs next to
nothing, it appears to be extremely hard.  Etched into the surface are a
series of swirls, indicating magic of some nature.  One end has been carefully
carved into an intricate, figure eight type shape.  There is a long piece of
spider web tied to it.
END_NOUN_DESCR

NOUN 202 [water]
Water
Clear
INVISIBLE
LOCATION 12 [wholesome pond]
UNMOVABLE
DRINKABLE
NOUN_SYNONYMS Pond Pool Lake
END_NOUN

NOUN_DESCR 202 [water]
This water is cool and clear, with a few fish swimming in the shallows.
END_NOUN_DESCR

NOUN 203 [acid]
Water
Clear
INVISIBLE
LOCATION 11 [acid pond]
UNMOVABLE
DRINKABLE
POISONOUS
NOUN_SYNONYMS Pond Pool Lake
END_NOUN

NOUN_DESCR 203 [acid]
This water is very clear, allowing you to see the shimmering bottom.  There
seemed to be a sharp, biting odor when you first approached, but you quickly
got used to it.
END_NOUN_DESCR

NOUN 204 [poison]
Water
Murky
INVISIBLE
LOCATION 15 [poison pond]
UNMOVABLE
DRINKABLE
POISONOUS
NOUN_SYNONYMS Pond Pool Lake
END_NOUN

NOUN_DESCR 204 [poison]
This water is murky with strange shapes floating beneath the surface.  There
was a very sweet odor when you first approached, but you quickly got used to
it.
END_NOUN_DESCR

NOUN 205 [empty bag]
Bag
Empty
There is an old, leather bag here.
LOCATION 15 [poison pond]
NOUN_SYNONYMS Canteen Bottle
END_NOUN

NOUN_DESCR 205 [empty bag]
The leather bag has seen a lot use, but appears to still be water-tight.
END_NOUN_DESCR

NOUN 206 [full bag]
Bag
Full
There is an old, leather bag here.
LOCATION 0
NOUN_SYNONYMS Canteen Bottle
END_NOUN

NOUN_DESCR 206 [full bag]
The leather bag is full of water.
END_NOUN_DESCR

NOUN 207 [bag with holes]
Bag
Torn
There is an old, leather bag here.
LOCATION 0
NOUN_SYNONYMS Canteen Bottle
END_NOUN

NOUN_DESCR 207 [bag with holes]
The leather bag has several holes and can no longer hold water.
END_NOUN_DESCR

NOUN 208 [bones]
Bones
Dry
INVISIBLE
LOCATION 15 [poison pond]
NOUN_SYNONYMS Skeletons Bodies
PLURAL
END_NOUN

NOUN_DESCR 208 [bones]
There are several piles of very old, dry bones here.  Several species seem to
be represented, but the vast majority are humanoid.
END_NOUN_DESCR

NOUN 209 [sand]
Sand
Fine
INVISIBLE
LOCATION 0
NOUN_SYNONYMS Dirt Earth Dust
END_NOUN

NOUN_DESCR 209 [sand]
The sand here is extremely fine and quite easily stirred up by the wind.
END_NOUN_DESCR

NOUN 210 [tree]
Tree
Black
INVISIBLE
LOCATION 17 [tree room]
UNMOVABLE
PUSHABLE
PULLABLE
END_NOUN

NOUN_DESCR 210 [tree]
The tree is a massive stand with a girth much larger than your arms can
encircle.  It is a dull black color with hard metallic-like foliage.  Far up
in the tree several fruit can be seen, although from the bones laying around
the tree, it is fair to say that they are probably poisonous.  Also there are
several small craters around the tree, but you cannot determine how they were 
formed.
END_NOUN_DESCR

NOUN 211 [wide fruit]
Fruit
Wide
There is a large, wide piece of fruit here.
LOCATION 19 [tree top]
EDIBLE
POISONOUS
NOUN_SYNONYMS explosive grenade bomb
END_NOUN

NOUN_DESCR 211 [wide fruit]
The fruit has a dull black, almost metallic color.  It is very hard and cannot
be peeled.
END_NOUN_DESCR

NOUN 212 [long fruit]
Fruit
Long
There is a large, long piece of fruit here.
LOCATION 19 [tree top]
EDIBLE
POISONOUS
NOUN_SYNONYMS explosive grenade bomb
END_NOUN

NOUN_DESCR 212 [long fruit]
The fruit has a dull black, almost metallic color.  It is very hard and cannot
be peeled.
END_NOUN_DESCR

NOUN 213 [small fruit]
Fruit
Small
There is a small piece of fruit here.
LOCATION 19 [tree top]
EDIBLE
POISONOUS
NOUN_SYNONYMS explosive grenade bomb
END_NOUN

NOUN_DESCR 213 [small fruit]
The fruit has a dull black, almost metallic color.  It is very hard and cannot
be peeled.  This piece is so small, it is probably not quite ripe yet.
END_NOUN_DESCR

NOUN 214 [cliff]
Cliff
Shear
INVISIBLE
LOCATION 0
NOUN_SYNONYMS ledge mountain path
END_NOUN

NOUN_DESCR 214 [cliff]
Dummy noun so that verb climb will work on ledge.
END_NOUN_DESCR

NOUN 215 [lightning]
Lightning
Magic
INVISIBLE
LOCATION 0
END_NOUN

NOUN_DESCR 215 [lightning]
Dummy noun so that verb cast will work.
END_NOUN_DESCR

NOUN 216 [freeze]
Freeze
Magic
INVISIBLE
LOCATION 0
NOUN_SYNONYMS freezing cold ice
END_NOUN

NOUN_DESCR 216 [freeze]
Dummy noun so that verb cast will work.
END_NOUN_DESCR

NOUN 217 [fireball]
Fireball
Magic
INVISIBLE
LOCATION 0
NOUN_SYNONYMS fire fireballs
END_NOUN

NOUN_DESCR 217 [fireball]
Dummy noun so that verb cast will work.
END_NOUN_DESCR

NOUN 218 [hole]
Hole
Dark
INVISIBLE
LOCATION 0
NOUN_SYNONYMS cave tunnel entrance
END_NOUN

NOUN_DESCR 218 [hole]
Dummy noun so that verb throw will work on hole.
END_NOUN_DESCR

NOUN 219 [rocks with no hole]
Rocks
Pile
INVISIBLE
UNMOVABLE
LOCATION 23 [ravine2]
PLURAL
END_NOUN

NOUN_DESCR 219 [rocks with no hole]
This is a very large pile of extremely heavy rocks.  I doubt if you can move
them.
END_NOUN_DESCR

NOUN 220 [rocks with small hole]
Rocks
Pile
INVISIBLE
UNMOVABLE
LOCATION 0
PLURAL
END_NOUN

NOUN_DESCR 220 [rocks with small hole]
This is a very large pile of extremely heavy rocks.  At the top of the pile is
a small hole, almost large enough to climb through.
END_NOUN_DESCR

NOUN 221 [rocks with large hole]
Rocks
Pile
INVISIBLE
UNMOVABLE
LOCATION 0
PLURAL
END_NOUN

NOUN_DESCR 221 [rocks with large hole]
This is a very large pile of extremely heavy rocks.  At the top of the pile is
a large hole, easily large enough to climb through.
END_NOUN_DESCR

NOUN 222 [rocks with rubble]
Rocks
Pile
INVISIBLE
UNMOVABLE
LOCATION 0
PLURAL
END_NOUN

NOUN_DESCR 222 [rocks with rubble]
This is a very large pile of extremely heavy rocks.  Beyond it can be seen a
tunnel that has collapsed and is now impenetrable.  It looks like someone got
careless with explosives!
END_NOUN_DESCR

NOUN 223 [large candle]
Candle
Large
INVISIBLE
UNMOVABLE
LOCATION 25 [first gate]
READABLE
END_NOUN

NOUN_DESCR 223 [large candle]
This is a large, magic candle.  It is carved with a variety of swirls,
spirals, and other figures, most of which are unknown to you.  The flickering
wick prevents you from reaching the gate.
END_NOUN_DESCR

TEXT 223 [large candle]
Most of the figures are unknown to you, but you can decipher enough to realize
that the flame is what is blocking all access to the gate.
END_TEXT

NOUN 224 [wet candle]
Candle
Large
INVISIBLE
UNMOVABLE
LOCATION 0
READABLE
END_NOUN

NOUN_DESCR 224 [wet candle]
This is a large, magic candle.  It is carved with a variety of swirls,
spirals, and other figures, most of which are unknown to you.  Since the flame
has been extinguished, it no longer blocks the gate.
END_NOUN_DESCR

TEXT 224 [wet candle]
Most of the figures are unknown to you, but you can decipher enough to realize
that the flame is what is blocking all access to the gate.
END_TEXT

NOUN 225 [keyhole]
Hole
Figure-eight
INVISIBLE
UNMOVABLE
LOCATION 0
LOCKABLE
LOCKED
KEY 200 [staff]
NOUN_SYNONYMS Keyhole
END_NOUN

NOUN_DESCR 225 [keyhole]
This is a small hole that is an intricate, figure eight type shape.
END_NOUN_DESCR

NOUN 226 [foodpouch]
Foodpouch
Leather
There is a pack of travel rations here.
LOCATION 30 [sinister 5]
CLOSABLE
NOUN_SYNONYMS pouch pack backpack
END_NOUN

NOUN_DESCR 226 [foodpouch]
An old leather backpack, containing dried travel rations.  Inscribed on the
outside of the pack are three spells: preservation, replenish, and return
home.
END_NOUN_DESCR

NOUN 227 [food]
Food
Dried
There is dried travel rations here.
LOCATION 226 [foodpouch]
EDIBLE
UNMOVABLE
PLURAL
NOUN_SYNONYMS rations
END_NOUN

NOUN_DESCR 227 [food]
They may not be tasty, but they will get you by.
END_NOUN_DESCR

NOUN 228 [left gate]
Gate
Left
There is a large gate on your left.
LOCATION 39 [second gate]
UNMOVABLE
END_NOUN

NOUN_DESCR 228 [left gate]
This gate is three meters high and one meter wide.  The frame is a highly
polished metal, with various obscure designs engraved.  From the colors
flickering over the face, it is obvious that the gate is active.  Scratched
into the stone above the gate is this symbol:

      ----
      |
      ---
      |
      |

END_NOUN_DESCR

NOUN 229 [right gate]
Gate
Right
There is a large gate on your right.
LOCATION 39 [second gate]
UNMOVABLE
END_NOUN

NOUN_DESCR 229 [right gate]
This gate is three meters high and one meter wide.  The frame is a highly
polished metal, with various obscure designs engraved.  From the colors
flickering over the face, it is obvious that the gate is active.  Scratched
into the stone above the gate is this symbol:

      ----
         |
       ---
         |
         |

END_NOUN_DESCR

NOUN 230 [level 3 gate]
Gate
Inactive
There is a large gate in a black metal archway here.
LOCATION 40 [start level 3]
UNMOVABLE
END_NOUN

NOUN_DESCR 230 [level 3 gate]
This gate is three meters high and one meter wide.  The frame is a highly
polished black metal, with various obscure designs engraved.  From the lack
of any colors on the face of the gate, you determine that it is inactive.
END_NOUN_DESCR

NOUN 231 [blue gate]
Gate
Blue
There is a large blue gate here.
LOCATION 57 [gate 4]
UNMOVABLE
END_NOUN

NOUN_DESCR 231 [blue gate]
This gate is three meters high and one meter wide.  The frame is a highly
polished metal of a bluish tint, and with various obscure designs engraved.
From the colors flickering over the face, it is obvious that the gate is
active.
END_NOUN_DESCR

NOUN 232 [green gate]
Gate
Green
There is a large green gate here.
LOCATION 57 [gate 4]
UNMOVABLE
END_NOUN

NOUN_DESCR 232 [green gate]
This gate is three meters high and one meter wide.  The frame is a highly
polished metal of a greenish tint, and with various obscure designs
engraved.  From the colors flickering over the face, it is obvious that the
gate is active.
END_NOUN_DESCR

NOUN 233 [red gate]
Gate
Red
There is a large red gate here.
LOCATION 57 [gate 4]
UNMOVABLE
END_NOUN

NOUN_DESCR 233 [red gate]
This gate is three meters high and one meter wide.  The frame is a highly
polished metal of a reddish tint, and with various obscure designs engraved.
From the colors flickering over the face, it is obvious that the gate is
active.
END_NOUN_DESCR

NOUN 234 [large rock]
Rock
Large
There is a large rock here.
LOCATION 41 [top of cliff]
UNMOVABLE
END_NOUN

NOUN_DESCR 234 [large rock]
This rock is at least two meters across.  Its weight is certainly far more
than even your newly enhanced strength can manage.  It looks like it might
roll a little however.
END_NOUN_DESCR

NOUN 235 [cliff hole]
Hole
Large
There is a hole in a large pile of rocks here.
LOCATION 42 [middle of path]
UNMOVABLE
END_NOUN

NOUN_DESCR 235 [cliff hole]
The rocks are part of the cliff face, and you had to carefully climb over
them, since the path is none to wide.  Apparently they fell from the top of
the cliff and have half buried the log.
END_NOUN_DESCR

NOUN 236 [log]
Log
Rough
There is a thick log here.
LOCATION 42 [middle of path]
PUSHABLE
PULLABLE
TURNABLE
END_NOUN

NOUN_DESCR 236 [log]
This is a long thick log that is extremely heavy.  However your enhanced
strength should be able to manage it.
END_NOUN_DESCR

NOUN 237 [red tablet]
Stone
Red
There is a red stone tablet here.
LOCATION 45 [real bottom of path]
NOUN_SYNONYMS Tablet 
END_NOUN

NOUN_DESCR 237 [red tablet]
This is a stone tablet, carved from a reddish material.  There are swirls and
other mystic symbols etched into the surface, but the spells are incomplete.
END_NOUN_DESCR

NOUN 238 [green tablet]
Stone
Green
There is a green stone tablet here.
LOCATION 54 [pit cave 2]
NOUN_SYNONYMS Tablet 
END_NOUN

NOUN_DESCR 238 [green tablet]
This is a stone tablet, carved from a greenish material.  There are swirls
and other mystic symbols etched into the surface, but the spells are
incomplete.
END_NOUN_DESCR

NOUN 239 [gray tablet]
Stone
Gray
There is a gray stone tablet here.
LOCATION 51 [hill 3]
NOUN_SYNONYMS Tablet 
END_NOUN

NOUN_DESCR 239 [gray tablet]
This is a stone tablet, carved from a grayish material.  There are swirls
and other mystic symbols etched into the surface, but the spells are
incomplete.
END_NOUN_DESCR

NOUN 240 [gray rock]
Stone
Gray
There is a small gray rock here.
LOCATION 57 [gate 4]
NOUN_SYNONYMS Tablet Rock
END_NOUN

NOUN_DESCR 240 [gray rock]
This is a small rock, composed of some grayish material.  It is still 
slightly warm from the passage through the energy curtain.
END_NOUN_DESCR

NOUN 241 [red rock]
Stone
Red
There is a small red rock here.
LOCATION 57 [gate 4]
NOUN_SYNONYMS Tablet Rock
END_NOUN

NOUN_DESCR 241 [red rock]
This is a small rock, composed of some reddish material.  It is still 
slightly warm from the passage through the energy curtain.
END_NOUN_DESCR

NOUN 242 [green rock]
Stone
Green
There is a small green rock here.
LOCATION 57 [gate 4]
NOUN_SYNONYMS Tablet Rock
END_NOUN

NOUN_DESCR 242 [green rock]
This is a small rock, composed of some greenish material.  It is still 
slightly warm from the passage through the energy curtain.
END_NOUN_DESCR

NOUN 243 [rope]
Web
Spider
There is a pile of spider web here.
LOCATION 53 [pit cave 1]
NOUN_SYNONYMS Rope
END_NOUN

NOUN_DESCR 243 [rope]
This web is thick enough to be a rope, and incredibly strong.  It looks to
be at least four meters long.
END_NOUN_DESCR

NOUN 244 [bamboo]
Bamboo
Tall
There is a tall stalk of bamboo here.
LOCATION 55 [bottom of pit]
NOUN_SYNONYMS Stalk Grass Stick
END_NOUN

NOUN_DESCR 244 [bamboo]
This is a long stalk of bamboo.  It appears to be very strong and could 
probably support your weight.
END_NOUN_DESCR

NOUN 245 [bamboo with rope]
Bamboo
Tied
The bamboo has a piece of web tied to it.
LOCATION 0
NOUN_SYNONYMS Stalk Grass Stick
END_NOUN

NOUN_DESCR 245 [bamboo with rope]
This is a long stalk of bamboo.  It appears to be very strong and could 
probably support your weight.  There is a long piece of very thick spider
web tied to it.
END_NOUN_DESCR

NOUN 246 [climbing rope]
Web
Thick
There is a thick piece of web hanging down the side of the pit.
LOCATION 0
UNMOVABLE
NOUN_SYNONYMS Rope
END_NOUN

NOUN_DESCR 246 [climbing rope]
This web is thick enough to be a rope, and incredibly strong.  It is tied
to a piece of bamboo, which hangs over the top of the pit.
END_NOUN_DESCR

NOUN 247 [keyhole 2]
Hole
Figure-eight
INVISIBLE
UNMOVABLE
LOCATION 77 [unique 19]
LOCKABLE
LOCKED
KEY 200 [staff]
NOUN_SYNONYMS Keyhole
END_NOUN

NOUN_DESCR 225 [keyhole]
This is a small hole that is an intricate, figure eight type shape.
END_NOUN_DESCR

NOUN 248 [keyhole 3]
Hole
Figure-eight
INVISIBLE
UNMOVABLE
LOCATION 80 [wall 3]
NOUN_SYNONYMS Keyhole
END_NOUN

NOUN_DESCR 248 [keyhole 3]
This is a small hole that is an intricate, figure eight type shape.
END_NOUN_DESCR

NOUN 249 [compass]
Compass
Magic
There is a small compass here.
LOCATION 91 [inside town 2]
READABLE
END_NOUN

NOUN_DESCR 249 [compass]
The compass is a small black sphere, with a transparent window on top.
Inside the sphere a needle magically floats above a set of markings.  These
markings indicate the directions.  Think of a normal clock, North is at 
12, East at 3, South at 6, and West at 9.
END_NOUN_DESCR

TEXT 249 [compass]
This text should be replaced by Meta Commands.
END_TEXT

NOUN 250 [book]
Book
Magic
INVISIBLE
LOCATION 93 [inside town 3]
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 250 [book]
The book is almost a meter square and bound with a very heavy leather
material, magically protected from harm.  Each page is made from a metallic
foil, inscribed with writing so ancient as to be unreadable.
END_NOUN_DESCR

TEXT 250 [book]
The final page of the book is more recent then the others, and the printing
rather then being engraved into the page, has been scratched on some of
which was done so quickly as to be illegible.

     No time for a full text, must hurry before the .... find me
  dangers are everywhere, be ever vigilant, give trust carefully,
  if help is needed you can depend upon  .........
     I have produced a compass that should show the safest path
  through the rest of the labyrinth, if my enemies have not
  perverted it.  To be doubly sure, I laid a magic path outside
  the walls - the compass readings will be true there even if the
  compass was tampered with by the ..... or even the ....
     Be careful of traps and counterfeits ......  mirror images ...
  there is a safe gate to the next level located ...... ...
  I have marked it with the sign for Forerunner - hopefully
  the ..... will not remove the markings or .........
  ....... ............ ... ... ........... ..... ...

The remainder of the text cannot be made out.
END_TEXT

NOUN 251 [shrine]
Shrine
Wooden
INVISIBLE
LOCATION 93 [inside town 3]
UNMOVABLE
END_NOUN

NOUN_DESCR 251 [shrine]
The shrine is a white, wooden pillar.  Its utter simplicity of design
forms its own elegance.  Resting on top of the pillar is a large book.
END_NOUN_DESCR

NOUN 252 [final gate]
Gate
Final
There is a large gate here.
LOCATION 173 [plain 25]
UNMOVABLE
END_NOUN

NOUN_DESCR 252 [final gate]
This gate is three meters high and one meter wide.  The frame is a highly
polished metal of a bluish tint, and with various obscure designs engraved.
From the colors flickering over the face, it is obvious that the gate is
active.
END_NOUN_DESCR

CREATURE 300 [snake]
Snake
Huge
There is a large snake here.
LOCATION 30 [sinister 5]
THRESHOLD 2
TIME_THRESH 10
END_CREATURE

CREATURE_DESCR 300 [snake]
This is a huge creature, with fangs several inches long.  Unfortunately his
size does not seem to slow him down any.
END_CREATURE_DESCR

CREATURE 301 [spider]
Spider
Giant
There is a giant spider here.
LOCATION 29 [sinister 4]
HOSTILE
THRESHOLD 2
TIME_THRESH 10
END_CREATURE

CREATURE_DESCR 301 [spider]
This is a gigantic, black, evil-looking spider, with bright red eyes and
long fangs, dripping with venom.  The web is several meters high and as
you try to move, you notice it also covers the ground where you are standing,
trapping you here!
END_CREATURE_DESCR

CREATURE 302 [spider 2]
Spider
Giant
There is a giant spider here.
LOCATION 54 [pit cave 2]
HOSTILE
THRESHOLD 2
TIME_THRESH 10
END_CREATURE

CREATURE_DESCR 302 [spider 2]
This is a gigantic, black, evil-looking spider, with bright red eyes and
long fangs, dripping with venom.  The web is several meters high and as
you try to move, you notice it also covers the ground where you are standing,
trapping you here!
END_CREATURE_DESCR

CREATURE 303 [gator]
Alligator
Huge
There is a huge alligator coming out of the river.
LOCATION 45 [real bottom of path]
THRESHOLD 2
TIME_THRESH 10
CREATURE_SYNONYMS Gator
END_CREATURE

CREATURE_DESCR 303 [gator]
This is a huge alligator, at least 5 meters long.  There is a very hungry
look in his eyes, and you had no idea that these creatures could move so
fast on land!  (But at least he is not ticking.)
END_CREATURE_DESCR

CREATURE 304 [worm]
Worm
Giant
There is a giant worm, sleeping in front of the cave.
LOCATION 56 [entrance to gate 4]
END_CREATURE

CREATURE_DESCR 304 [worm]
This is a gigantic, white, slimy worm, that is sleeping soundly in front
of the cave.  Normally these creatures have poor eyesight, and while asleep
equally poor hearing.  But their sense of smell, particularly for food, is
very keen.  Luckily they are usually herbivorous, but have been known to 
eat an incautious explorer!
END_CREATURE_DESCR

CREATURE 305 [dog]
Dog
Black
There is a black, furry dog here.
LOCATION 94 [town 4]
MAN
GROUPMEMBER
CREATURE_SYNONYMS Mutt Mongrel Cur
END_CREATURE

CREATURE_DESCR 305 [dog]
The dog is obviously used to survival in the desert and is strong enough
to ensure that survival.  His sleek, black coat covers a lean, tough body.
He has a longish nose, his face exceptionally intelligent, and eyes large
and liquid brown.  The fur is a nondescript black with patches of white on
the tips of his ears, and white eyebrowns, making his face unusually
expressive for an animal.
END_CREATURE_DESCR

CREATURE 306 [scorpion]
Scorpion
Huge
There is a huge scorpion here.
LOCATION 85 [wall 6]
HOSTILE
THRESHOLD 2
TIME_THRESH 10
END_CREATURE

CREATURE_DESCR 306 [scorpion]
This is a gigantic, vicious scorpion, with bright red eyes and long fangs,
dripping with venom.  Its skin is stronger than most armor, and the huge tail
flips around with incredible speed; the stinger almost a meter long.
END_CREATURE_DESCR

CREATURE 307 [wolfen]
Wolfen
Ferocious
There is a ferocious wolfen here.
LOCATION 166 [plain 13]
HOSTILE
THRESHOLD 2
TIME_THRESH 10
END_CREATURE

CREATURE_DESCR 307 [wolfen]
The wolfen is a large, furry, man-shaped beast with wild yellow eyes and
long vicious fangs and claws.  Their thick hides and ferocious speed make
them forbidable opponents - to say nothing of their insatiable hunger.
END_CREATURE_DESCR

CREATURE 308 [chaodyn]
Chaodyn
Hideous
There is a ferocious chaodyn here.
LOCATION 172 [plain 23]
HOSTILE
THRESHOLD 2
TIME_THRESH 10
END_CREATURE

CREATURE_DESCR 308 [chaodyn]
The chaodyn is a intelligent, insectlike creature, bred of the insane magic
in the Labyrinth.  Tall as a man, with a hard black-shelled body, bulbous 
eyes, four arms, and two powerful back legs, the chaodyn is a dangerous
foe, particularly since they are skilled in the use of all weapons,
although their favorite is the broadsword.
END_CREATURE_DESCR

CREATURE 309 [chaodyn 2]
Chaodyn
Gigantic
There is a gigantic chaodyn here.
LOCATION 173 [plain 25]
HOSTILE
THRESHOLD 2
TIME_THRESH 10
END_CREATURE

CREATURE_DESCR 309 [chaodyn 2]
The chaodyn is a intelligent, insectlike creature, bred of the insane magic
in the Labyrinth.  Tall as a man, with a hard black-shelled body, bulbous 
eyes, four arms, and two powerful back legs, the chaodyn is a dangerous
foe, particularly since they are skilled in the use of all weapons,
although their favorite is the broadsword.
END_CREATURE_DESCR

ROOM 2 [start]
Bottom of cliff
NORTH 13 [empty desert]
EAST 5 [bottom of cliff east]
WEST 4 [bottom of cliff west]
NORTHEAST 15 [poison pond]
NORTHWEST 11 [acid pond]
END_ROOM

ROOM_DESCR 2 [start]
The passage through the gate was more disorienting than normal, however there
is no time to rest as you quickly scan the area for danger.  Unfortunately 
this gate did not pass any of your painfully gathered weapons and supplies.
Once again you are alone with nothing but your wits to battle the traps set
by the Enemies.  As the gate slowly fades to a dull black, you realize that
there is no going back, you have to fight your way through the last nine 
gates - or die in the attempt!

This is the bottom of a large, shear cliff.  Carved in the face         \|/
of the cliff is the gate you used to arrive here.  As is usual,         - -
it is a one-way gate and completely inactive from this side.  In
front of you is a dry, dusty valley.
END_ROOM_DESCR

ROOM 3 [start 2]
Bottom of cliff
NORTH 13 [empty desert]
EAST 5 [bottom of cliff east]
WEST 4 [bottom of cliff west]
NORTHEAST 15 [poison pond]
NORTHWEST 11 [acid pond]
END_ROOM

ROOM_DESCR 3 [start 2]
This is the bottom of a large, shear cliff.  Carved in the face         \|/
of the cliff is the gate you used to arrive here.  As is usual,         - -
it is a one-way gate and completely inactive from this side.  In
front of you is a dry, dusty valley.
END_ROOM_DESCR

HELP 3 [start 2]
Without food and water, this is a very formidable valley.  Yet somewhere in
the midst of that valley is the gate to the next level.  While you can go
without food for a long time, water will soon be critical in this heat.  Be
careful however, the Enemies have set traps everywhere!
END_HELP_DESCR

ROOM 4 [bottom of cliff west]
Bottom of cliff
NORTH 11 [acid pond]
EAST 3 [start 2]
WEST 9 [bottom of cliff west-end]
NORTHEAST 13 [empty desert]
NORTHWEST 10 [empty desert west]
END_ROOM

ROOM_DESCR 4 [bottom of cliff west]
This is the bottom of a large, shear cliff.  In front of you            \|/
is a dry, dusty valley.                                                 - -
END_ROOM_DESCR

ROOM 5 [bottom of cliff east]
Bottom of cliff
NORTH 15 [poison pond]
WEST 3 [start 2]
EAST 6 [bottom of cliff east-end]
NORTHEAST 14 [empty desert east]
NORTHWEST 13 [empty desert]
END_ROOM

ROOM_DESCR 5 [bottom of cliff east]
This is the bottom of a large, shear cliff.  In front of you            \|/
is a dry, dusty valley.                                                 - -
END_ROOM_DESCR

ROOM 6 [bottom of cliff east-end]
Bottom of cliff
NORTHWEST 15 [poison pond]
WEST 5 [bottom of cliff east]
NORTH 14 [empty desert east]
UP 7 [top of ledge]
SOUTHWEST 7 [top of ledge]
END_ROOM

ROOM_DESCR 6 [bottom of cliff east-end]
This is the bottom of a large, shear cliff.  In front of you            \|
is a dry, dusty valley.  To the east the sand is too soft to          U -  
walk through.  In the face of the cliff is a very narrow ledge          /
leading upward.
END_ROOM_DESCR

ROOM 7 [top of ledge]
Top of ledge
EAST 6 [bottom of cliff east-end]
NORTHEAST 6 [bottom of cliff east-end]
DOWN 6 [bottom of cliff east-end]
NORTH 8 [fall off ledge]
NORTHWEST 8 [fall off ledge]
WEST 8 [fall off ledge]
END_ROOM

ROOM_DESCR 7 [top of ledge]
The ledge has narrowed down too far to be able to climb any more.         /
You rest on a narrow lip of rock, just barely wide enough to stand        - D
on.  From here you can look out over the entire valley.  Off to the
west are three pools of water and further on a strange tree can be
seen.  The entire area seems strangely empty - there are no creatures
visible anywhere - although that does not mean that there are not
dangerous animals hiding, waiting for you to make a single mistake.
END_ROOM_DESCR

HELP 7 [top of ledge]
The ledge is very narrow at this point - a wrong step could be disastrous.
END_HELP_DESCR

ROOM 8 [fall off ledge]
Bottom of cliff
PLAYER_DEAD
END_ROOM

ROOM_DESCR 8 [fall off ledge]
The ledge crumbles as you near the edge.  There is nothing to grasp, as you 
feverishly try to prevent the fall.  However the cliff face is too shear, 
there is nothing to hold on to, no way to prevent your fall to the desert 
below, putting a fatal end to your quest for the final gate.
END_ROOM_DESCR

ROOM 9 [bottom of cliff west-end]
Bottom of cliff
NORTHEAST 11 [acid pond]
EAST 4 [bottom of cliff west]
NORTH 10 [empty desert west]
END_ROOM

ROOM_DESCR 9 [bottom of cliff west-end]
This is the bottom of a large, shear cliff.  In front of you             |/
is a dry, dusty valley.  To the west the sand is too soft to              -
walk through.
END_ROOM_DESCR

ROOM 10 [empty desert west]
Empty desert
NORTH 16 [empty desert west2]
SOUTH 9 [bottom of cliff west-end]
EAST 11 [acid pond]
NORTHEAST 17 [tree room]
SOUTHEAST 4 [bottom of cliff west]
END_ROOM

ROOM_DESCR 10 [empty desert west]
This is a vast area of empty sand.  The blazing sun makes it             |/
difficult to see the paths through the sand dunes.  The area              -
is completely desolate - luckily for you!                                |\
END_ROOM_DESCR

ROOM 11 [acid pond]
Water hole
NORTH 17 [tree room]
SOUTH 4 [bottom of cliff west]
EAST 13 [empty desert]
WEST 10 [empty desert west]
NORTHEAST 12 [wholesome pond]
NORTHWEST 16 [empty desert west2]
SOUTHEAST 3 [start 2]
SOUTHWEST 9 [bottom of cliff west-end]
END_ROOM

ROOM_DESCR 11 [acid pond]
There is a large pool here.  The water is remarkably clear, allowing    \|/
you to see the entire area.  The bottom of the pool seems to be made    - -
of some special material with an odd shimmer to it.  The pool is so     /|\
clear that it is obvious that it contains no fish or plant life.
END_ROOM_DESCR

HELP 11 [acid pond]
As you first approached the pool, there was a sharp, biting smell; but you
quickly got used to it.
END_HELP_DESCR

ROOM 12 [wholesome pond]
Water hole
WEST 17 [tree room]
EAST 20 [ravine start]
NORTH 21 [ravine end]
NORTHEAST 21 [ravine end]
NORTHWEST 16 [empty desert west2]
SOUTH 13 [empty desert]
SOUTHEAST 15 [poison pond]
SOUTHWEST 11 [acid pond]
END_ROOM

ROOM_DESCR 12 [wholesome pond]
There is a large pool here.  The water is looks cool and refreshing.    \|/
It is clear enough to see a few fish in the shallows.  There are a      - -
few plants growing around the banks with some game trails leading to    /|\
the water.
END_ROOM_DESCR

HELP 12 [wholesome pond]
There is nothing unusual about this pool.
END_HELP_DESCR

ROOM 13 [empty desert]
Empty desert
NORTH 12 [wholesome pond]
SOUTH 3 [start 2]
WEST 11 [acid pond]
EAST 15 [poison pond]
NORTHEAST 20 [ravine start]
NORTHWEST 17 [tree room]
SOUTHEAST 5 [bottom of cliff east]
SOUTHWEST 4 [bottom of cliff west]
END_ROOM

ROOM_DESCR 13 [empty desert]
This is a vast area of empty sand.  The blazing sun makes it            \|/
difficult to see the paths through the sand dunes.  The area            - -
is completely desolate - luckily for you!                               /|\
END_ROOM_DESCR

ROOM 14 [empty desert east]
Empty desert
SOUTH 6 [bottom of cliff east-end]
WEST 15 [poison pond]
NORTHWEST 20 [ravine start]
SOUTHWEST 5 [bottom of cliff east]
END_ROOM

ROOM_DESCR 14 [empty desert east]
This is a vast area of empty sand.  The blazing sun makes it            \  
difficult to see the paths through the sand dunes.  The area            -  
is completely desolate - luckily for you!                               /| 
END_ROOM_DESCR

ROOM 15 [poison pond]
Water hole
NORTH 20 [ravine start]
SOUTH 5 [bottom of cliff east]
EAST 14 [empty desert east]
WEST 13 [empty desert]
NORTHWEST 12 [wholesome pond]
NORTHEAST 14 [empty desert east]
SOUTHEAST 6 [bottom of cliff east-end]
SOUTHWEST 3 [start 2]
END_ROOM

ROOM_DESCR 15 [poison pond]
There is a large pool here.  The water is somewhat murky, with some     \|/
odd shapes floating below the surface.  Around the banks of the pool    - -
are several piles of bones.                                             /|\
END_ROOM_DESCR

HELP 15 [poison pond]
As you first approached the pool, there was an almost sickening sweet odor;
but you quickly got used to it.
END_HELP_DESCR

ROOM 16 [empty desert west2]
Empty desert
SOUTH 10 [empty desert west]
EAST 17 [tree room]
SOUTHEAST 11 [acid pond]
NORTH 16 [empty desert west2]
NORTHEAST 16 [empty desert west2]
END_ROOM

ROOM_DESCR 16 [empty desert west2]
This is a vast area of empty sand.  The blazing sun makes it             |/
difficult to see the paths through the sand dunes.  The area              -
is completely desolate - luckily for you!                                |\
END_ROOM_DESCR

ROOM 17 [tree Room]
Strange tree
SOUTHWEST 10 [empty desert west]
SOUTHEAST 13 [empty desert]
WEST 16 [empty desert west2]
EAST 12 [wholesome pond]
SOUTH 11 [acid pond]
NORTH 16 [empty desert west2]
NORTHWEST 16 [empty desert west2]
NORTHEAST 21 [ravine end]
SPECIAL 18 [explode]
KEY 210 [tree]
END_ROOM

ROOM_DESCR 17 [tree room]
A strange tree grows here!  It is a massive stand with a girth much     \|/
larger than your arms can encircle.  It is a dull black color with      - -
hard metallic-like foliage.  Far up in the tree several fruit can be    /|\
seen, although from the bones laying around the tree, it is fair to
say that they are probably poisonous.  Also there are several small
craters around the tree, but you cannot determine how they were 
formed.
END_ROOM_DESCR

SPECIAL 18 [explode]
As you shake the tree, several of the fruit fall around you.  As each hits the
ground, there is a tremendous explosion.  Unfortunately, you are in the middle
of these explosions and do not survive the experience.
END_SPECIAL

ROOM 18 [explode]
Middle of explosions
PLAYER_DEAD
END_ROOM

ROOM_DESCR 18 [explode]

At least you figured out what made those craters!
END_ROOM_DESCR

ROOM 19 [tree top]
Top of tree
DOWN 17 [tree room]
END_ROOM

ROOM_DESCR 19 [tree top]
The tree branches are so thick, that you cannot make any further
progress.  This small hallow in the midst of the thick black                D
branches forms a comfortable nest, where you can stop and rest awhile.
END_ROOM_DESCR

ROOM 20 [ravine start]
Start of ravine
NORTH 14 [empty desert east]
SOUTH 15 [poison pond]
EAST 14 [empty desert east]
WEST 12 [wholesome pond]
NORTHEAST 14 [empty desert east]
NORTHWEST 22 [ravine]
SOUTHEAST 14 [empty desert east]
SOUTHWEST 13 [empty desert]
DOWN 22 [ravine]
END_ROOM

ROOM_DESCR 20 [ravine start]
This is a vast area of empty sand.  The blazing sun makes it            \|/
difficult to see the paths through the sand dunes.  The area            - - D
is completely desolate - luckily for you!  To the northwest a           /|\
small ravine begins.
END_ROOM_DESCR

ROOM 21 [ravine end]
End of ravine
NORTH 16 [empty desert west2]
SOUTH 12 [wholesome pond]
EAST 14 [empty desert east]
WEST 16 [empty desert west2]
NORTHEAST 14 [empty desert east]
NORTHWEST 16 [empty desert west2]
SOUTHEAST 23 [ravine2]
SOUTHWEST 17 [tree room]
DOWN 23 [ravine2]
END_ROOM

ROOM_DESCR 21 [ravine end]
This is a vast area of empty sand.  The blazing sun makes it            \|/
difficult to see the paths through the sand dunes.  The area            - - D
is completely desolate - luckily for you!  To the southeast a           /|\
small ravine begins.
END_ROOM_DESCR

ROOM 22 [ravine]
In the ravine
NORTHWEST 23 [ravine2]
SOUTHEAST 20 [ravine start]
END_ROOM

ROOM_DESCR 22 [ravine]
The sides of the ravine are too steep to climb.  There is barely        \  
room to walk, although it appears to open up at the northwest                
end.                                                                      \
END_ROOM_DESCR

ROOM 23 [ravine2]
In the ravine
NORTHWEST 21 [ravine end]
SOUTHEAST 22 [ravine]
END_ROOM

ROOM_DESCR 23 [ravine2]
The sides of the ravine are too steep to climb.  There is a large       \  
pile of rocks on the east side.                               
                                                                          \
END_ROOM_DESCR

HELP 23 [ravine2]
The rocks are too heavy to lift, maybe you can find something more powerful
to use.
END_HELP_DESCR

ROOM 24 [cave entrance]
Cave entrance
WEST 23 [ravine2]
EAST 25 [first gate]
END_ROOM

ROOM_DESCR 24 [cave entrance]
The cave is very small here, you have to squat down to move.  From  
behind you the daylight is sufficient to show the path forward, and     - -
there seems to be a flickering light ahead.
END_ROOM_DESCR

ROOM 25 [first gate]
In the cave
WEST 24 [cave entrance]
KEY 225 [keyhole]
END_ROOM

ROOM_DESCR 25 [first gate]
The cave opens up into a magnificent chamber, almost too large to
see across.  But you are drawn immediately to the south wall, which     -
contains a gate!  This gate is a simple arch, large enough to walk
upright through, but where the field should be shimmering to indicate
an active gate, this one is a dull black color.  Even worse, it is
obvious that the gate is protected by a magic field.  The light in
the room is coming from a large candle in front of the gate.  It is
carved with a variety of swirls, spirals, and other figures, most of
which are unknown to you.
END_ROOM_DESCR

ROOM 26 [start level 2]
In the sinister maze
NORTH 28 [sinister 3]
EAST 28 [sinister 3]
WEST 27 [sinister 2]
NORTHEAST 28 [sinister 3]
NORTHWEST 28 [sinister 3]
END_ROOM

ROOM_DESCR 26 [start level 2]
A dim, misty tunnel with several branching passageways greets you.      \|/
There is barely enough light so see the tunnels and even that light     - -
is distorted by the mist that swirls around, almost up to your knees.
The gate behind you is the cold black metal of an inactive gate,
assuring you that there is no way back.  Just above the gate, 
someone has scratched the word, "SINISTER".
END_ROOM_DESCR

HELP 26 [start level 2]
The message was probably left by the Forerunner, who has already completed the
entire labyrinth and sometimes manages to come back to help other, by leaving
messages or deactivating traps.
END_HELP_DESCR

ROOM 27 [sinister 2]
In the sinister maze
NORTH 29 [sinister 4]
EAST 28 [sinister 3]
WEST 30 [sinister 5]
NORTHEAST 29 [sinister 4]
NORTHWEST 29 [sinister 4]
SOUTH 26 [start level 2]
SOUTHEAST 28 [sinister 3]
END_ROOM

ROOM_DESCR 27 [sinister 2]
A dim, misty tunnel with several branching passageways greets you.      \|/
There is barely enough light so see the tunnels and even that light     - -
is distorted by the mist that swirls around, almost up to your knees.    |\
END_ROOM_DESCR

ROOM 28 [sinister 3]
In the sinister maze
NORTH 28 [sinister 3]
EAST 28 [sinister 3]
WEST 26 [start level 2]
NORTHEAST 28 [sinister 3]
NORTHWEST 27 [sinister 2]
SOUTH 26 [start level 2]
SOUTHEAST 28 [sinister 3]
END_ROOM

ROOM_DESCR 28 [sinister 3]
A dim, misty tunnel with several branching passageways greets you.      \|/
There is barely enough light so see the tunnels and even that light     - -
is distorted by the mist that swirls around, almost up to your knees.    |\
END_ROOM_DESCR

ROOM 29 [sinister 4]
In the sinister maze
NORTH 29 [sinister 4]
EAST 28 [sinister 3]
WEST 27 [sinister 2]
NORTHEAST 29 [sinister 4]
NORTHWEST 27 [sinister 2]
SOUTH 27 [sinister 2]
SOUTHEAST 29 [sinister 4]
SOUTHWEST 27 [sinister 2]
END_ROOM

ROOM_DESCR 29 [sinister 4]
A dim, misty tunnel with several branching passageways greets you.      \|/
There is barely enough light so see the tunnels and even that light     - -
is distorted by the mist that swirls around, almost up to your knees.   /|\
END_ROOM_DESCR

ROOM 30 [sinister 5]
In the sinister maze
NORTH 27 [sinister 2]
EAST 30 [sinister 5]
NORTHEAST 27 [sinister 2]
NORTHWEST 31 [sinister 6]
SOUTH 30 [sinister 5]
SOUTHEAST 30 [sinister 5]
END_ROOM

ROOM_DESCR 30 [sinister 5]
A dim, misty tunnel with several branching passageways greets you.      \|/
There is barely enough light so see the tunnels and even that light       -
is distorted by the mist that swirls around, almost up to your knees.    |\
END_ROOM_DESCR

ROOM 31 [sinister 6]
In the sinister maze
NORTH 33 [sinister 8]
EAST 31 [sinister 6]
NORTHEAST 33 [sinister 8]
NORTHWEST 31 [sinister 6]
SOUTH 30 [sinister 5]
SOUTHEAST 31 [sinister 6]
WEST 32 [sinister 7]
END_ROOM

ROOM_DESCR 31 [sinister 6]
A dim, misty tunnel with several branching passageways greets you.      \|/
There is barely enough light so see the tunnels and even that light     - -
is distorted by the mist that swirls around, almost up to your knees.    |\
END_ROOM_DESCR

ROOM 32 [sinister 7]
In the sinister maze
NORTH 35 [sinister 10]
EAST 32 [sinister 7]
NORTHEAST 32 [sinister 7]
SOUTH 31 [sinister 6]
SOUTHEAST 31 [sinister 6]
END_ROOM

ROOM_DESCR 32 [sinister 7]
A dim, misty tunnel with several branching passageways greets you.       |/
There is barely enough light so see the tunnels and even that light       -
is distorted by the mist that swirls around, almost up to your knees.    |\
END_ROOM_DESCR

ROOM 33 [sinister 8]
In the sinister maze
NORTH 34 [sinister 9]
EAST 34 [sinister 9]
NORTHEAST 34 [sinister 9]
NORTHWEST 34 [sinister 9]
SOUTH 31 [sinister 6]
SOUTHEAST 34 [sinister 9]
SOUTHWEST 34 [sinister 9]
WEST 34 [sinister 9]
END_ROOM

ROOM_DESCR 33 [sinister 8]
A dim, misty tunnel with several branching passageways greets you.      \|/
There is barely enough light so see the tunnels and even that light     - -
is distorted by the mist that swirls around, almost up to your knees.   /|\
END_ROOM_DESCR

ROOM 34 [sinister 9]
In the sinister maze
NORTH 33 [sinister 8]
EAST 33 [sinister 8]
NORTHEAST 33 [sinister 8]
NORTHWEST 33 [sinister 8]
SOUTH 34 [sinister 9]
SOUTHEAST 34 [sinister 9]
SOUTHWEST 33 [sinister 8]
WEST 33 [sinister 8]
END_ROOM

ROOM_DESCR 34 [sinister 9]
A dim, misty tunnel with several branching passageways greets you.      \|/
There is barely enough light so see the tunnels and even that light     - -
is distorted by the mist that swirls around, almost up to your knees.   /|\
END_ROOM_DESCR

ROOM 35 [sinister 10]
In the sinister maze
NORTH 32 [sinister 7]
EAST 35 [sinister 10]
NORTHEAST 35 [sinister 10]
NORTHWEST 35 [sinister 10]
SOUTH 35 [sinister 10]
SOUTHEAST 35 [sinister 10]
WEST 36 [sinister 11]
END_ROOM

ROOM_DESCR 35 [sinister 10]
A dim, misty tunnel with several branching passageways greets you.      \|/
There is barely enough light so see the tunnels and even that light     - -
is distorted by the mist that swirls around, almost up to your knees.    |\
END_ROOM_DESCR

ROOM 36 [sinister 11]
In the sinister maze
NORTH 37 [sinister 12]
EAST 36 [sinister 11]
NORTHEAST 37 [sinister 12]
NORTHWEST 36 [sinister 11]
SOUTH 35 [sinister 10]
SOUTHEAST 36 [sinister 11]
WEST 38 [sinister 13]
END_ROOM

ROOM_DESCR 36 [sinister 11]
A dim, misty tunnel with several branching passageways greets you.      \|/
There is barely enough light so see the tunnels and even that light     - -
is distorted by the mist that swirls around, almost up to your knees.    |\
END_ROOM_DESCR

ROOM 37 [sinister 12]
In the sinister maze
NORTH 37 [sinister 12]
EAST 36 [sinister 11]
NORTHEAST 37 [sinister 12]
NORTHWEST 37 [sinister 12]
SOUTH 37 [sinister 12]
SOUTHEAST 37 [sinister 12]
WEST 37 [sinister 12]
END_ROOM

ROOM_DESCR 37 [sinister 12]
A dim, misty tunnel with several branching passageways greets you.      \|/
There is barely enough light so see the tunnels and even that light     - -
is distorted by the mist that swirls around, almost up to your knees.    |\
END_ROOM_DESCR

ROOM 38 [sinister 13]
In the sinister maze
NORTH 38 [sinister 13]
EAST 38 [sinister 13]
NORTHEAST 38 [sinister 13]
NORTHWEST 39 [second gate]
SOUTH 36 [sinister 11]
SOUTHEAST 38 [sinister 13]
END_ROOM

ROOM_DESCR 38 [sinister 13]
A dim, misty tunnel with several branching passageways greets you.      \|/
There is barely enough light so see the tunnels and even that light       -
is distorted by the mist that swirls around, almost up to your knees.    |\
END_ROOM_DESCR

ROOM 39 [second gate]
At the gate to Level 3
EAST 38 [sinister 13]
END_ROOM

ROOM_DESCR 39 [second gate]
The small passageway opens out into a large circular room, with
swirls of mist obscuring the floor.  There are two gates here, both       -
apparently active and to all appearances identical.
END_ROOM_DESCR

ROOM 40 [start level 3]
Top of the rise
NORTH 41 [top of cliff]
NORTHEAST 48 [cliff 2]
NORTHWEST 46 [river 1]
EAST 49 [hill 1]
WEST 47 [river 2]
SOUTHEAST 50 [hill 2]
SOUTH 56 [entrance to gate 4]
END_ROOM

ROOM_DESCR 40 [start level 3]
At the top of a slight grassy hill is a large metal archway, holding    \|/
an inactive gate.  The black metal is completely covered with cryptic   - -
carvings, whose meanings you can almost grasp.  However there does       |\
not seem to be any way to activate the gate from this side.  To the
west you can hear a large river.  To the north the grassy plain seems
to come to an abrupt end.
END_ROOM_DESCR

ROOM 41 [top of cliff]
Top of the cliff
SOUTH 40 [start level 3]
NORTH 42 [middle of path]
EAST 48 [cliff 2]
WEST 46 [river 1]
DOWN 42 [middle of path]
SOUTHEAST 49 [hill 1]
#END_COMMENT
END_ROOM

ROOM_DESCR 41 [top of cliff]
You are standing on the top of a large cliff.  To the west a river       | 
blocks your path.  There is a small trail to the north leading down     - - D
the cliff face.  From here you can see a small lake to the north,       /|\
caused by a rock dam on the east side of the lake.
END_ROOM_DESCR

ROOM 42 [middle of path]
Halfway down
SOUTH 41 [top of cliff]
SOUTHEAST 48 [cliff 2]
SOUTHWEST 46 [river 1]
NORTH 44 [bottom of path]
DOWN 44 [bottom of path]
SPECIAL 43 [dead room]
KEY 236 [log]
END_ROOM

ROOM_DESCR 42 [middle of path]
The path winds its way down the steep cliff.  It is narrow enough        | 
that you have to hug the cliff and move very slowly - one false move        D
and it's a long way down!  Three paths come together here, but only     /|\
one continues on down.
END_ROOM_DESCR

SPECIAL 43 [dead room]
With your enhanced strength pushing on the log, you managed to pry several
rocks loose.  Unfortunately you are in their pathway as they come crashing
down the cliff, leaving a red smear where you used to be standing.
END_SPECIAL

ROOM 43 [dead room]
In an avalanche
PLAYER_DEAD
END_ROOM

ROOM_DESCR 43 [dead room]

END_ROOM_DESCR

ROOM 44 [bottom of path]
Bottom of path
SOUTH 42 [middle of path]
UP 42 [middle of path]
END_ROOM

ROOM_DESCR 44 [bottom of path]
The rest of the path is covered by the lake.  Deep underwater you
can just barely make out a red stone of some sort, but it is too      U
far to reach.                                                            |
END_ROOM_DESCR

ROOM 45 [real bottom of path]
Bottom of path
SOUTH 42 [middle of path]
UP 42 [middle of path]
END_ROOM

ROOM_DESCR 45 [real bottom of path]
The entire path is now accessible, although somewhat slippery where      | 
the moss still covers it.  At the bottom of the cliff, the path ends  U
at the river, with no way to cross.
END_ROOM_DESCR

ROOM 46 [river 1]
Along the river
NORTHEAST 42 [middle of path]
DOWN 42 [middle of path]
EAST 41 [top of cliff]
SOUTHEAST 40 [start level 3]
SOUTH 47 [river 2]
END_ROOM

ROOM_DESCR 46 [river 1]
There is a sharp drop-off here.  Below and to the west is a river,        /
and there is a small, windy path creeping down the cliff on the           - D
northeast side.                                                          |\ 
END_ROOM_DESCR

ROOM 47 [river 2]
Along the river
NORTH 46 [river 1]
NORTHEAST 41 [top of cliff]
EAST 40 [start level 3]
SOUTHEAST 56 [entrance to gate 4]
END_ROOM

ROOM_DESCR 47 [river 2]
There is a sharp drop-off here.  Below and to the west is a river,       |/
which flows to the north.  There is no way to get down to the river       -
from here.                                                                \ 
END_ROOM_DESCR

ROOM 48 [cliff 2]
Along the cliff
NORTHWEST 42 [middle of path]
DOWN 42 [middle of path]
WEST 41 [top of cliff]
SOUTH 49 [hill 1]
EAST 55 [bottom of pit]
END_ROOM

ROOM_DESCR 48 [cliff 2]
There is a steep cliff in front of you that curves to the east.         \  
There is a winding path down that might be passable.                    - - D
                                                                         |  
END_ROOM_DESCR

ROOM 49 [hill 1]
Following the hill
NORTH 48 [cliff 2]
WEST 41 [top of cliff]
SOUTHWEST 40 [start level 3]
SOUTH 50 [hill 2]
EAST 55 [bottom of pit]
END_ROOM

ROOM_DESCR 49 [hill 1]
You are on top of a gently sloping, grassy hill.  There is nothing       | 
distinguishable about it, although you can see a drop-off to the        - -
north.                                                                  /|  
END_ROOM_DESCR

ROOM 50 [hill 2]
Following the hill
NORTH 49 [hill 1]
NORTHWEST 40 [start level 3]
WEST 56 [entrance to gate 4]
SOUTH 51 [hill 3]
NORTHEAST 55 [bottom of pit]
END_ROOM

ROOM_DESCR 50 [hill 2]
You are on top of a gently sloping, grassy hill.  There is nothing      \|/
distinguishable about it, although you can see a drop-off to the        -
north.                                                                   |  
END_ROOM_DESCR

ROOM 51 [hill 3]
Following the hill
NORTH 50 [hill 2]
NORTHWEST 56 [entrance to gate 4]
END_ROOM

ROOM_DESCR 51 [hill 3]
You are on top of a gently sloping, grassy hill.  There is nothing      \| 
distinguishable about it, although you can see a drop-off to the 
north.
END_ROOM_DESCR

ROOM 52 [safe top of pit]
Top of pit
WEST 48 [cliff 2]
SOUTHWEST 49 [hill 1]
SOUTH 50 [hill 2]
END_ROOM

ROOM_DESCR 52 [safe top of pit]
There is a deep pit here, and while you try, you cannot quite see      
to the bottom.  But the ground by the pit is very soft and you know     -
better than to get to close.                                            /|
END_ROOM_DESCR

ROOM 53 [pit cave 1]
Inside the cave
WEST 55 [bottom of pit]
NORTH 54 [pit cave 2]
END_ROOM

ROOM_DESCR 53 [pit cave 1]
This is a dark hole carved out of solid rock.  The walls are very        |
smooth and completely featureless.  The ground has been pack hard       -
from a lot of traffic.  The cave continues on to the north.
END_ROOM_DESCR

ROOM 54 [pit cave 2]
Inside the cave
SOUTHWEST 55 [bottom of pit]
SOUTH 53 [pit cave 1]
END_ROOM

ROOM_DESCR 54 [pit cave 2]
This is a dark hole carved out of solid rock.  The walls are very
smooth and completely featureless.  The ground has been pack hard
from a lot of traffic.  The cave continues on to the south.             /|
END_ROOM_DESCR

ROOM 55 [bottom of pit]
Bottom of pit
EAST 53 [pit cave 1]
NORTHEAST 54 [pit cave 2]
END_ROOM

ROOM_DESCR 55 [bottom of pit]
You are standing in the bottom of a pit at least five meters deep,        /
and a little too wide to try to climb (you already discovered that        -
the sides cannot be climbed!).  To the east, it opens up somewhat,
and there are two caves, one east, and one northeast, both of which
are large enough to enter.  There is a large clump of bamboo growing
between the two caves.  One of the stalks is two meters high!
END_ROOM_DESCR

ROOM 56 [entrance to gate 4]
At the entrance to the cave
NORTH 40 [start level 3]
NORTHWEST 47 [river 2]
NORTHEAST 50 [hill 2]
EAST 51 [hill 3]
SOUTH 57 [gate 4]
END_ROOM

ROOM_DESCR 56 [entrance to gate 4]
To the south of you is a large cave.  The entrance to the cave seems    \|/
to be covered by a shimmering curtain of energy.  As you watch, the       -
the curtain gradually changes color, at first red, then green, and       |
finally gray.
END_ROOM_DESCR

ROOM 57 [gate 4]
At the fourth gate!
END_ROOM

ROOM_DESCR 57 [gate 4]
The energy curtain is to the north, and by its flickering lights you     | 
can make out the details of the somewhat plain cavern.  It is just 
large enough to hold three gates, one red, one blue, and one green.
All three are obviously activated, but other than the color, there is
no way to tell them apart.
END_ROOM_DESCR

ROOM 58 [start level 4]
In the unique maze
NORTH 60 [unique 2]
NORTHEAST 61 [unique 3]
EAST 61 [unique 3]
WEST 59 [unique 1]
NORTHWEST 60 [unique 2]
END_ROOM

ROOM_DESCR 58 [start level 4]
A bright, damp stone room with several branching passageways greets     \|/
you.  Stone bricks, half a meter square, were used to make the room.    - -
Most of them are of a common gray material, but a few glow with a
bright white light, providing a stark, cold illumination.  The chill
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. The gate behind you is the cold black metal
of an inactive gate, assuring you that there is no way back.  Just
above the gate, someone has scratched the word, "UNIQUE".
END_ROOM_DESCR

HELP 58 [start level 4]
The message was probably left by the Forerunner, who has already completed the
entire labyrinth and sometimes manages to come back to help other, by leaving
messages or deactivating traps.
END_HELP_DESCR

ROOM 59 [unique 1]
In the unique maze
NORTH 62 [unique 4]
NORTHEAST 60 [unique 2]
END_ROOM

ROOM_DESCR 59 [unique 1]
Stone bricks, half a meter square, were used to make this room.          |/
Most of them are of a common gray material, but a few glow with a
bright white light, providing a stark, cold illumination.  The chill
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 60 [unique 2]
In the unique maze
NORTHEAST 64 [unique 6]
SOUTHEAST 61 [unique 3]
SOUTHWEST 59 [unique 1]
END_ROOM

ROOM_DESCR 60 [unique 2]
Stone bricks, half a meter square, were used to make this room.           /
Most of them are of a common gray material, but a few glow with a
bright white light, providing a stark, cold illumination.  The chill    / \
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 61 [unique 3]
In the unique maze
NORTHEAST 61 [unique 3]
NORTHWEST 60 [unique 2]
END_ROOM

ROOM_DESCR 61 [unique 3]
Stone bricks, half a meter square, were used to make this room.         \ /
Most of them are of a common gray material, but a few glow with a
bright white light, providing a stark, cold illumination.  The chill    
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 62 [unique 4]
In the unique maze
NORTH 66 [unique 8]
EAST 63 [unique 5]
SOUTH 59 [unique 1]
SOUTHWEST 62 [unique 4]
NORTHWEST 62 [unique 4]
END_ROOM

ROOM_DESCR 62 [unique 4]
Stone bricks, half a meter square, were used to make this room.         \| 
Most of them are of a common gray material, but a few glow with a         -
bright white light, providing a stark, cold illumination.  The chill    /|
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 63 [unique 5]
In the unique maze
NORTH 67 [unique 9]
WEST 62 [unique 4]
END_ROOM

ROOM_DESCR 63 [unique 5]
Stone bricks, half a meter square, were used to make this room.          | 
Most of them are of a common gray material, but a few glow with a       -  
bright white light, providing a stark, cold illumination.  The chill      
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 64 [unique 6]
In the unique maze
EAST 65 [unique 7]
SOUTHWEST 60 [unique 2]
END_ROOM

ROOM_DESCR 64 [unique 6]
Stone bricks, half a meter square, were used to make this room.            
Most of them are of a common gray material, but a few glow with a         -
bright white light, providing a stark, cold illumination.  The chill    / 
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 65 [unique 7]
In the unique maze
NORTH 69 [unique 11]
SOUTHEAST 65 [unique 7]
SOUTHWEST 65 [unique 7]
WEST 64 [unique 6]
NORTHWEST 68 [unique 10]
END_ROOM

ROOM_DESCR 65 [unique 7]
Stone bricks, half a meter square, were used to make this room.         \| 
Most of them are of a common gray material, but a few glow with a       -  
bright white light, providing a stark, cold illumination.  The chill    / \
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 66 [unique 8]
In the unique maze
NORTH 70 [unique 12]
NORTHEAST 67 [unique 9]
SOUTH 62 [unique 4]
END_ROOM

ROOM_DESCR 66 [unique 8]
Stone bricks, half a meter square, were used to make this room.          |/
Most of them are of a common gray material, but a few glow with a          
bright white light, providing a stark, cold illumination.  The chill     |
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 67 [unique 9]
In the unique maze
NORTH 71 [unique 13]
SOUTH 63 [unique 5]
SOUTHWEST 66 [unique 8]
END_ROOM

ROOM_DESCR 67 [unique 9]
Stone bricks, half a meter square, were used to make this room.          | 
Most of them are of a common gray material, but a few glow with a          
bright white light, providing a stark, cold illumination.  The chill    /|
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 68 [unique 10]
In the unique maze
NORTH 72 [unique 14]
EAST 69 [unique 11]
SOUTHEAST 65 [unique 7]
END_ROOM

ROOM_DESCR 68 [unique 10]
Stone bricks, half a meter square, were used to make this room.          | 
Most of them are of a common gray material, but a few glow with a         -
bright white light, providing a stark, cold illumination.  The chill      \
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 69 [unique 11]
In the unique maze
NORTH 73 [unique 15]
SOUTH 65 [unique 7]
WEST 68 [unique 10]
END_ROOM

ROOM_DESCR 69 [unique 11]
Stone bricks, half a meter square, were used to make this room.          | 
Most of them are of a common gray material, but a few glow with a       -  
bright white light, providing a stark, cold illumination.  The chill     |
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 70 [unique 12]
In the unique maze
NORTHEAST 70 [unique 12]
EAST 71 [unique 13]
SOUTH 66 [unique 8]
NORTHWEST 70 [unique 12]
END_ROOM

ROOM_DESCR 70 [unique 12]
Stone bricks, half a meter square, were used to make this room.         \ /
Most of them are of a common gray material, but a few glow with a         -
bright white light, providing a stark, cold illumination.  The chill     |
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 71 [unique 13]
In the unique maze
SOUTH 67 [unique 9]
WEST 70 [unique 12]
NORTHWEST 74 [unique 16]
END_ROOM

ROOM_DESCR 71 [unique 13]
Stone bricks, half a meter square, were used to make this room.         \  
Most of them are of a common gray material, but a few glow with a       -  
bright white light, providing a stark, cold illumination.  The chill     |
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 72 [unique 14]
In the unique maze
EAST 73 [unique 15]
SOUTH 68 [unique 10]
END_ROOM

ROOM_DESCR 72 [unique 14]
Stone bricks, half a meter square, were used to make this room.            
Most of them are of a common gray material, but a few glow with a         -
bright white light, providing a stark, cold illumination.  The chill     |
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 73 [unique 15]
In the unique maze
SOUTH 69 [unique 11]
WEST 72 [unique 14]
END_ROOM

ROOM_DESCR 73 [unique 15]
Stone bricks, half a meter square, were used to make this room.            
Most of them are of a common gray material, but a few glow with a       -  
bright white light, providing a stark, cold illumination.  The chill     |
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 74 [unique 16]
In the unique maze
NORTH 74 [unique 16]
NORTHEAST 75 [unique 17]
SOUTHEAST 71 [unique 13]
SOUTH 74 [unique 16]
SOUTHWEST 74 [unique 16]
WEST 74 [unique 16]
END_ROOM

ROOM_DESCR 74 [unique 16]
Stone bricks, half a meter square, were used to make this room.          |/
Most of them are of a common gray material, but a few glow with a       -  
bright white light, providing a stark, cold illumination.  The chill    /|\
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 75 [unique 17]
In the unique maze
NORTHEAST 75 [unique 17]
EAST 75 [unique 17]
SOUTH 76 [unique 18]
SOUTHWEST 74 [unique 16]
WEST 75 [unique 17]
NORTHWEST 75 [unique 17]
END_ROOM

ROOM_DESCR 75 [unique 17]
Stone bricks, half a meter square, were used to make this room.         \ /
Most of them are of a common gray material, but a few glow with a       - -
bright white light, providing a stark, cold illumination.  The chill    /| 
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 76 [unique 18]
In the unique maze
NORTH 77 [unique 19]
NORTHEAST 76 [unique 18]
SOUTHEAST 76 [unique 18]
WEST 75 [unique 17]
END_ROOM

ROOM_DESCR 76 [unique 18]
Stone bricks, half a meter square, were used to make this room.          |/
Most of them are of a common gray material, but a few glow with a       -  
bright white light, providing a stark, cold illumination.  The chill      \
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 
END_ROOM_DESCR

ROOM 77 [unique 19]
In the unique maze
NORTH 76 [unique 18]
END_ROOM

ROOM_DESCR 77 [unique 19]
Stone bricks, half a meter square, were used to make this room.          | 
Most of them are of a common gray material, but a few glow with a   
bright white light, providing a stark, cold illumination.  The chill
in the room and the smoothness of the stones give each of them a
clammy, slippery feeling. 

On the south wall is a deactivated gate and a figure-eight shaped
hole!
END_ROOM_DESCR

ROOM 78 [start level 5]
Passing through the fifth gate
NORTHWEST 86 [wall 8]
SOUTHWEST 83 [wall 2]
WEST 79 [wall 1]
END_ROOM

ROOM_DESCR 78 [start level 5]
A broad plain stretches before you, with a bright burning sun beating   \  
down.  The only thing to break up the monotony of this desert is a      -
hazy structure to the west.  Behind you is the flat black surface       /
of a deactivated gate.
END_ROOM_DESCR

ROOM 79 [wall 1]
Following the wall
NORTH 86 [wall 8]
EAST 78 [start level 5]
SOUTH 83 [wall 2]
SOUTHWEST 80 [wall 3]
NORTHWEST 82 [wall 7]
END_ROOM

ROOM_DESCR 79 [wall 1]
To the west is a wall made of sturdy saplings, lashed together and      \| 
buried deep in the sandy ground.  The tops of each piece is at least      -
4 meters high and sharpened carefully.  Additionally from the           /|
discoloring on the point, it looks as if a poison has been applied.
END_ROOM_DESCR

ROOM 80 [wall 3]
Following the wall
NORTHEAST 79 [wall 1]
EAST 83 [wall 2]
WEST 84 [wall 4]
NORTHWEST 81 [wall 5]
LOCKED_DOOR
END_ROOM

ROOM_DESCR 80 [wall 3]
To the north is a wall made of sturdy saplings, lashed together and     \|/
buried deep in the sandy ground.  The tops of each piece is at least    - -
4 meters high and sharpened carefully.  Additionally from the             
discoloring on the point, it looks as if a poison has been applied.
There is a door in the wall here, with a figure-eight shaped hole in
the middle.
END_ROOM_DESCR

ROOM 81 [wall 5]
Following the wall
NORTH 85 [wall 6]
NORTHEAST 82 [wall 7]
SOUTHEAST 80 [wall 3]
SOUTH 84 [wall 4]
END_ROOM

ROOM_DESCR 81 [wall 5]
To the east is a wall made of sturdy saplings, lashed together and       |/
buried deep in the sandy ground.  The tops of each piece is at least     
4 meters high and sharpened carefully.  Additionally from the            |\
discoloring on the point, it looks as if a poison has been applied.
END_ROOM_DESCR

ROOM 82 [wall 7]
Following the wall
EAST 86 [wall 8]
SOUTHEAST 79 [wall 1]
SOUTHWEST 81 [wall 5]
WEST 85 [wall 6]
END_ROOM

ROOM_DESCR 82 [wall 7]
To the south is a wall made of sturdy saplings, lashed together and        
buried deep in the sandy ground.  The tops of each piece is at least    - -
4 meters high and sharpened carefully.  Additionally from the           / \
discoloring on the point, it looks as if a poison has been applied.
END_ROOM_DESCR

ROOM 83 [wall 2]
In the desert
NORTH 79 [wall 1]
NORTHEAST 83 [wall 2]
EAST 83 [wall 2]
SOUTHEAST 83 [wall 2]
SOUTH 83 [wall 2]
SOUTHWEST 83 [wall 2]
WEST 80 [wall 3]
END_ROOM

ROOM_DESCR 83 [wall 2]
This is a featureless desert.  With the sun beating down, each sand      |/
dune blurs into strange wavy shapes.  To the northwest you can almost   - -
make out a structure of some kind, but there is no way to go that       /|\
direction.
END_ROOM_DESCR

ROOM 84 [wall 4]
In the desert
NORTH 81 [wall 5]
EAST 80 [wall 3]
SOUTHEAST 84 [wall 4]
SOUTH 84 [wall 4]
SOUTHWEST 84 [wall 4]
WEST 84 [wall 4]
NORTHWEST 84 [wall 4]
END_ROOM

ROOM_DESCR 84 [wall 4]
This is a featureless desert.  With the sun beating down, each sand     \| 
dune blurs into strange wavy shapes.  To the northeast you can almost   - -
make out a structure of some kind, but there is no way to go that       /|\
direction.
END_ROOM_DESCR

ROOM 85 [wall 6]
In the desert
NORTH 85 [wall 6]
NORTHEAST 85 [wall 6]
EAST 82 [wall 7]
SOUTH 81 [wall 5]
SOUTHWEST 85 [wall 6]
WEST 85 [wall 6]
NORTHWEST 85 [wall 6]
END_ROOM

ROOM_DESCR 85 [wall 6]
This is a featureless desert.  With the sun beating down, each sand     \|/
dune blurs into strange wavy shapes.  To the southeast you can almost   - -
make out a structure of some kind, but there is no way to go that       /| 
direction.
END_ROOM_DESCR

ROOM 86 [wall 8]
In the desert
NORTH 86 [wall 8]
NORTHEAST 86 [wall 8]
EAST 86 [wall 8]
SOUTHEAST 86 [wall 8]
SOUTH 79 [wall 1]
WEST 82 [wall 7]
NORTHWEST 86 [wall 8]
END_ROOM

ROOM_DESCR 86 [wall 8]
This is a featureless desert.  With the sun beating down, each sand     \|/
dune blurs into strange wavy shapes.  To the southwest you can almost   - -
make out a structure of some kind, but there is no way to go that        |\
direction.
END_ROOM_DESCR

ROOM 87 [wall 9]
In the desert
SOUTHEAST 85 [wall 6]
END_ROOM

ROOM_DESCR 87 [wall 9]
There is a large cliff here, with two gates that have been set into
face of the cliff.  Both gates are active and appear to be almost    
identical.                                                                \
END_ROOM_DESCR

ROOM 88 [town 1]
In the settlement
ENTER 89 [inside town 1]
NORTH 92 [town 3]
NORTHEAST 94 [town 4]
NORTHWEST 90 [town 2]
SOUTH 80 [wall 3]
END_ROOM

ROOM_DESCR 88 [town 1]
This is a crude settlement, built by a people more concerned with       \|/
security than comfort.  In front of you is a tent made from the
fur of a large, dark animal.                                             |
END_ROOM_DESCR

ROOM 89 [inside town 1]
In the tent
SOUTH 88 [town 1]
EXIT 88 [town 1]
END_ROOM

ROOM_DESCR 89 [inside town 1]
This is a very rough tent, with no luxuries whatsoever.  It was 
obviously used for cooking, since there is a fire pit in the center
of the tent, but everything has been cleaned out.                        |
END_ROOM_DESCR

ROOM 90 [town 2]
In the settlement
ENTER 91 [inside town 2]
NORTHEAST 96 [town 5]
EAST 92 [town 3]
SOUTHEAST 88 [town 1]
END_ROOM

ROOM_DESCR 90 [town 2]
This is a crude settlement, built by a people more concerned with         /
security than comfort.  In front of you is a tent made from the           -
fur of a large, dark animal.                                              \
END_ROOM_DESCR

ROOM 91 [inside town 2]
In the tent
SOUTH 90 [town 2]
EXIT 90 [town 2]
END_ROOM

ROOM_DESCR 91 [inside town 2]
This is a very rough tent, with no luxuries whatsoever.  It was 
probably used for sleeping, but since everything has been removed, 
it is hard to be sure.                                                   |
END_ROOM_DESCR

ROOM 92 [town 3]
In the settlement
ENTER 93 [inside town 3]
NORTH 96 [town 5]
EAST 94 [town 4]
SOUTH 88 [town 1]
WEST 90 [town 2]
END_ROOM

ROOM_DESCR 92 [town 3]
This is a crude settlement, built by a people more concerned with        | 
security than comfort.  In front of you is a tent made from the         - -
fur of a large, dark animal.                                             | 
END_ROOM_DESCR

ROOM 93 [inside town 3]
In the tent
SOUTH 92 [town 3]
EXIT 92 [town 3]
END_ROOM

ROOM_DESCR 93 [inside town 3]
This is the largest tent in the village, possibly used for
ceremonies.  There is a shrine in the back corner, holding a large
book.  The book is chained to the shrine and cannot be removed.  Even    |
if it could be, both it and the shrine are too large to carry around
(especially while trying to escape).  The shrine is a simple wooden
pillar, carved into a smooth cylinder.  In contrast the book is very
elaborate, with gold engravings and clasps, and leather bindings and
covers.                                                            
END_ROOM_DESCR

ROOM 94 [town 4]
In the settlement
ENTER 95 [inside town 4]
NORTHWEST 96 [town 5]
WEST 92 [town 3]
SOUTHWEST 88 [town 1]
END_ROOM

ROOM_DESCR 94 [town 4]
This is a crude settlement, built by a people more concerned with       \  
security than comfort.  In front of you is a tent made from the         -  
fur of a large, dark animal.                                            /  
END_ROOM_DESCR

ROOM 95 [inside town 4]
In the tent
SOUTH 94 [town 4]
EXIT 94 [town 4]
END_ROOM

ROOM_DESCR 95 [inside town 4]
This is a very rough tent, with no luxuries whatsoever.  It was 
probably used for sleeping, but since everything has been removed, 
it is hard to be sure.                                                   |
END_ROOM_DESCR

ROOM 96 [town 5]
In the settlement
ENTER 97 [inside town 5]
SOUTHEAST 94 [town 4]
SOUTH 92 [town 3]
SOUTHWEST 90 [town 2]
END_ROOM

ROOM_DESCR 96 [town 5]
This is a crude settlement, built by a people more concerned with        
security than comfort.  In front of you is a tent made from the            
fur of a large, dark animal.                                            /|\
END_ROOM_DESCR

ROOM 97 [inside town 5]
In the tent
SOUTH 96 [town 5]
EXIT 96 [town 5]
END_ROOM

ROOM_DESCR 97 [inside town 5]
This is a very rough tent, with no luxuries whatsoever.  It was 
possibly used for storage, but since everything has been removed, 
it is hard to be sure.                                                   |
END_ROOM_DESCR

ROOM 98 [start level 6]
In the cavernous maze
NORTH 101 [cave 3]
END_ROOM

ROOM_DESCR 98 [start level 6]

You find yourself in a cramped tunnel, apparently formed from a          |
lava flow.  The black deactivated gate is behind you, leaving only
one exit available.  There is a message scratched above the gate
but the only part you can decipher is:

   ....... ....   .... count on your compass ..... .... ..

Your new ability to detect magic shows a faint trace around the
north exit.
END_ROOM_DESCR

ROOM 99 [cave 1]
Lost in the cavernous maze
NORTH 99 [cave 1]
NORTHEAST 105 [cave 7]
EAST 100 [cave 2]
SOUTHEAST 99 [cave 1]
SOUTH 99 [cave 1]
SOUTHWEST 99 [cave 1]
WEST 99 [cave 1]
NORTHWEST 99 [cave 1]
END_ROOM

ROOM_DESCR 99 [cave 1]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with no stalactites or stalagmites.          /|\
The room has an almost fiery appearance, enhanced by the red glow
coming from a river you can see far below in crevices in the floor.
END_ROOM_DESCR

ROOM 100 [cave 2]
Lost in the cavernous maze
NORTH 105 [cave 7]
NORTHEAST 100 [cave 2]
EAST 100 [cave 2]
SOUTHEAST 100 [cave 2]
SOUTH 100 [cave 2]
SOUTHWEST 100 [cave 2]
WEST 99 [cave 1]
NORTHWEST 100 [cave 2]
END_ROOM

ROOM_DESCR 100 [cave 2]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with no stalactites or stalagmites.          /|\
The room has an almost fiery appearance, enhanced by the red glow
coming from a river you can see far below in crevices in the floor.
END_ROOM_DESCR

ROOM 101 [cave 3]
In the cavernous maze
NORTH 106 [cave 8]
NORTHEAST 101 [cave 3]
EAST 102 [cave 4]
SOUTHEAST 102 [cave 4]
SOUTH 101 [cave 3]
SOUTHWEST 101 [cave 3]
WEST 101 [cave 3]
NORTHWEST 101 [cave 3]
END_ROOM

ROOM_DESCR 101 [cave 3]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with three stalactites and stalagmites of    /|\
various shades of red and orange, giving the room an almost fiery
appearance, enhanced by the red glow coming from a river you can
see far below in crevices in the floor.  The flickering light, the
rock columns, and the narrow passageways all make it difficult to
see which ways the paths actually go.
END_ROOM_DESCR

ROOM 102 [cave 4]
In the cavernous maze
NORTH 107 [cave 9]
NORTHEAST 102 [cave 4]
EAST 102 [cave 4]
SOUTHEAST 103 [cave 5]
SOUTH 101 [cave 3]
SOUTHWEST 102 [cave 4]
WEST 101 [cave 3]
NORTHWEST 102 [cave 4]
END_ROOM

ROOM_DESCR 102 [cave 4]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with twelve stalactites and stalagmites of   /|\
various shades of red and orange, giving the room an almost fiery
appearance, enhanced by the red glow coming from a river you can
see far below in crevices in the floor.  The flickering light, the
rock columns, and the narrow passageways all make it difficult to
see which ways the paths actually go.  You can detect magic around
the exits to the north and southeast.
END_ROOM_DESCR

ROOM 103 [cave 5]
Lost in the cavernous maze
NORTH 103 [cave 5]
NORTHEAST 103 [cave 5]
EAST 103 [cave 5]
SOUTHEAST 103 [cave 5]
SOUTH 103 [cave 5]
SOUTHWEST 103 [cave 5]
WEST 103 [cave 5]
NORTHWEST 103 [cave 5]
END_ROOM

ROOM_DESCR 103 [cave 5]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with no stalactites or stalagmites.          /|\
The room has an almost fiery appearance, enhanced by the red glow
coming from a river you can see far below in crevices in the floor.
END_ROOM_DESCR

ROOM 104 [cave 6]
In the cavernous maze
NORTH 109 [cave 11]
END_ROOM

ROOM_DESCR 104 [cave 6]
This is a large volcanic cavern.  The dim lighting appears to be         | 
coming from the moss that occasionally grows on the walls.  You are
in an extremely large room with no stalactites or stalagmites.     
The room has an almost fiery appearance, enhanced by the red glow
coming from a river you can see far below in crevices in the floor.
The gate to the next level is here!
END_ROOM_DESCR

ROOM 105 [cave 7]
Lost in the cavernous maze
NORTH 105 [cave 7]
NORTHEAST 105 [cave 7]
EAST 105 [cave 7]
SOUTHEAST 105 [cave 7]
SOUTH 100 [cave 2]
SOUTHWEST 99 [cave 1]
WEST 105 [cave 7]
NORTHWEST 105 [cave 7]
END_ROOM

ROOM_DESCR 105 [cave 7]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with no stalactites or stalagmites.          /|\
The room has an almost fiery appearance, enhanced by the red glow
coming from a river you can see far below in crevices in the floor.
END_ROOM_DESCR

ROOM 106 [cave 8]
In the cavernous maze
NORTH 111 [cave 14]
NORTHEAST 111 [cave 14]
EAST 106 [cave 8]
SOUTHEAST 106 [cave 8]
SOUTH 101 [cave 3]
SOUTHWEST 100 [cave 2]
WEST 105 [cave 7]
NORTHWEST 103 [cave 5]
END_ROOM

ROOM_DESCR 106 [cave 8]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with six stalactites and stalagmites of      /|\
various shades of red and orange, giving the room an almost fiery
appearance, enhanced by the red glow coming from a river you can
see far below in crevices in the floor.  You can detect magic around
the northwest, west, and southwest exits.
END_ROOM_DESCR

ROOM 107 [cave 9]
In the cavernous maze
NORTH 107 [cave 9]
NORTHEAST 112 [cave 15]
EAST 107 [cave 9]
SOUTHEAST 107 [cave 9]
SOUTH 103 [cave 5]
SOUTHWEST 107 [cave 9]
WEST 107 [cave 9]
NORTHWEST 107 [cave 9]
END_ROOM

ROOM_DESCR 107 [cave 9]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with one stalactite and one broken           /|\
stalagmite, both of various shades of red and orange, giving the
room an almost fiery appearance, enhanced by the red glow coming from
a river you can see far below in crevices in the floor.  You can
detect magic around the southeast exit.
END_ROOM_DESCR

ROOM 108 [cave 10]
In the cavernous maze
NORTH 122 [cave 25]
NORTHEAST 108 [cave 10]
EAST 108 [cave 10]
SOUTHEAST 108 [cave 10]
SOUTH 103 [cave 5]
SOUTHWEST 108 [cave 10]
WEST 116 [cave 19]
NORTHWEST 111 [cave 14]
END_ROOM

ROOM_DESCR 108 [cave 10]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with ten stalactites and stalagmites and     /|\
one broken column, all of various shades of red and orange, giving
the room an almost fiery appearance, enhanced by the red glow coming
from a river you can see far below in crevices in the floor.  You
can detect magic around the south exit.
END_ROOM_DESCR

ROOM 109 [cave 11]
In the cavernous maze
NORTH 109 [cave 11]
NORTHEAST 113 [cave 16]
EAST 110 [cave 12]
SOUTHEAST 110 [cave 12]
SOUTH 104 [cave 6]
SOUTHWEST 109 [cave 11]
WEST 109 [cave 11]
NORTHWEST 109 [cave 11]
END_ROOM

ROOM_DESCR 109 [cave 11]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with six stalactites and stalagmites of      /|\
various shades of red and orange, giving the room an almost fiery
appearance, enhanced by the red glow coming from a river you can
see far below in crevices in the floor.  You can detect magic around
the northeast exit.
END_ROOM_DESCR

ROOM 110 [cave 12]
In the cavernous maze
NORTH 110 [cave 12]
NORTHEAST 115 [cave 18]
EAST 110 [cave 12]
SOUTHEAST 110 [cave 12]
SOUTH 105 [cave 7]
SOUTHWEST 109 [cave 11]
WEST 109 [cave 11]
NORTHWEST 110 [cave 12]
END_ROOM

ROOM_DESCR 110 [cave 12]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with nine stalactites and stalagmites of     /|\
various shades of red and orange, giving the room an almost fiery
appearance, enhanced by the red glow coming from a river you can
see far below in crevices in the floor.  You can detect magic around
the south exit.
END_ROOM_DESCR

ROOM 111 [cave 14]
In the cavernous maze
NORTH 116 [cave 19]
NORTHEAST 111 [cave 14]
EAST 111 [cave 14]
SOUTHEAST 108 [cave 10]
SOUTH 111 [cave 14]
SOUTHWEST 106 [cave 8]
WEST 111 [cave 14]
NORTHWEST 116 [cave 19]
END_ROOM

ROOM_DESCR 111 [cave 14]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with seven stalactites and stalagmites and   /|\
one broken column, all of various shades of red and orange, giving
the room an almost fiery appearance, enhanced by the red glow coming
from a river you can see far below in crevices in the floor.     
END_ROOM_DESCR

ROOM 112 [cave 15]
In the cavernous maze
NORTH 117 [cave 20]
NORTHEAST 112 [cave 15]
EAST 112 [cave 15]
SOUTHEAST 112 [cave 15]
SOUTH 112 [cave 15]
SOUTHWEST 107 [cave 9]
WEST 111 [cave 14]
NORTHWEST 116 [cave 19]
END_ROOM

ROOM_DESCR 112 [cave 15]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with twelve stalactites and stalagmites of   /|\
various shades of red and orange, giving the room an almost fiery
appearance, enhanced by the red glow coming from a river you can
see far below in crevices in the floor.  You can detect magic around
the west and northwest exits.
END_ROOM_DESCR

ROOM 113 [cave 16]
Lost in the cavernous maze
NORTH 118 [cave 21]
NORTHEAST 113 [cave 16]
EAST 114 [cave 17]
SOUTHEAST 114 [cave 17]
SOUTH 114 [cave 17]
SOUTHWEST 113 [cave 16]
WEST 113 [cave 16]
NORTHWEST 118 [cave 21]
END_ROOM

ROOM_DESCR 113 [cave 16]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with no stalactites or stalagmites.          /|\
The room has an almost fiery appearance, enhanced by the red glow
coming from a river you can see far below in crevices in the floor.
END_ROOM_DESCR

ROOM 114 [cave 17]
Lost in the cavernous maze
NORTH 114 [cave 17]
NORTHEAST 114 [cave 17]
EAST 114 [cave 17]
SOUTHEAST 114 [cave 17]
SOUTH 113 [cave 16]
SOUTHWEST 113 [cave 16]
WEST 113 [cave 16]
NORTHWEST 118 [cave 21]
END_ROOM

ROOM_DESCR 114 [cave 17]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with no stalactites or stalagmites.          /|\
The room has an almost fiery appearance, enhanced by the red glow
coming from a river you can see far below in crevices in the floor.
END_ROOM_DESCR

ROOM 115 [cave 18]
In the cavernous maze
NORTH 120 [cave 23]
NORTHEAST 115 [cave 18]
EAST 115 [cave 18]
SOUTHEAST 115 [cave 18]
SOUTH 115 [cave 18]
SOUTHWEST 110 [cave 12]
WEST 114 [cave 17]
NORTHWEST 115 [cave 18]
END_ROOM

ROOM_DESCR 115 [cave 18]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with seven stalactites and stalagmites and   /|\
one broken column, all of various shades of red and orange, giving
the room an almost fiery appearance, enhanced by the red glow coming
from a river you can see far below in crevices in the floor.  You can
detect magic around the north and west exits.
END_ROOM_DESCR

ROOM 116 [cave 19]
In the cavernous maze
NORTH 116 [cave 19]
NORTHEAST 122 [cave 25]
EAST 116 [cave 19]
SOUTHEAST 108 [cave 10]
SOUTH 111 [cave 14]
SOUTHWEST 111 [cave 14]
WEST 116 [cave 19]
NORTHWEST 116 [cave 19]
END_ROOM

ROOM_DESCR 116 [cave 19]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with six stalactites and stalagmites of      /|\
various shades of red and orange, giving the room an almost fiery
appearance, enhanced by the red glow coming from a river you can
see far below in crevices in the floor.
END_ROOM_DESCR

ROOM 117 [cave 20]
In the cavernous maze
NORTH 117 [cave 20]
NORTHEAST 117 [cave 20]
EAST 117 [cave 20]
SOUTHEAST 117 [cave 20]
SOUTH 112 [cave 15]
SOUTHWEST 117 [cave 20]
WEST 117 [cave 20]
NORTHWEST 121 [cave 24]
END_ROOM

ROOM_DESCR 117 [cave 20]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with ten stalactites and stalagmites and     /|\
one broken column, all of various shades of red and orange, giving
the room an almost fiery appearance, enhanced by the red glow coming
from a river you can see far below in crevices in the floor.  You can
detect magic around the northwest exit.
END_ROOM_DESCR

ROOM 118 [cave 21]
Lost in the cavernous maze
NORTH 123 [cave 26]
NORTHEAST 118 [cave 21]
EAST 123 [cave 26]
SOUTHEAST 114 [cave 17]
SOUTH 113 [cave 16]
SOUTHWEST 113 [cave 16]
WEST 123 [cave 26]
NORTHWEST 123 [cave 26]
END_ROOM

ROOM_DESCR 118 [cave 21]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with no stalactites or stalagmites.          /|\
The room has an almost fiery appearance, enhanced by the red glow
coming from a river you can see far below in crevices in the floor.
END_ROOM_DESCR

ROOM 119 [cave 22]
In the cavernous maze
NORTH 124 [cave 27]
NORTHEAST 124 [cave 27]
EAST 120 [cave 23]
SOUTHEAST 115 [cave 18]
SOUTH 114 [cave 17]
SOUTHWEST 118 [cave 21]
WEST 119 [cave 22]
NORTHWEST 119 [cave 22]
END_ROOM

ROOM_DESCR 119 [cave 22]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with four stalactites and stalagmites and    /|\
one broken column, all of various shades of red and orange, giving
the room an almost fiery appearance, enhanced by the red glow coming
from a river you can see far below in crevices in the floor.  You can
detect magic around the east, southeast, south, and southwest exits.
END_ROOM_DESCR

ROOM 120 [cave 23]
In the cavernous maze
NORTH 125 [cave 28]
NORTHEAST 120 [cave 23]
EAST 121 [cave 24]
SOUTHEAST 121 [cave 24]
SOUTH 121 [cave 24]
SOUTHWEST 120 [cave 23]
WEST 120 [cave 23]
NORTHWEST 120 [cave 23]
END_ROOM

ROOM_DESCR 120 [cave 23]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with twelve stalactites and stalagmites of   /|\
various shades of red and orange, giving the room an almost fiery
appearance, enhanced by the red glow coming from a river you can
see far below in crevices in the floor.
END_ROOM_DESCR

ROOM 121 [cave 24]
In the cavernous maze
NORTH 126 [cave 29]
NORTHEAST 121 [cave 24]
EAST 121 [cave 24]
SOUTHEAST 121 [cave 24]
SOUTH 120 [cave 23]
SOUTHWEST 120 [cave 23]
WEST 120 [cave 23]
NORTHWEST 120 [cave 23]
END_ROOM

ROOM_DESCR 121 [cave 24]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with nine stalactites and stalagmites of     /|\
various shades of red and orange, giving the room an almost fiery
appearance, enhanced by the red glow coming from a river you can
see far below in crevices in the floor.  You can detect magic around
the north exit.
END_ROOM_DESCR

ROOM 122 [cave 25]
In the cavernous maze
NORTH 103 [cave 5]
NORTHEAST 122 [cave 25]
EAST 122 [cave 25]
SOUTHEAST 122 [cave 25]
SOUTH 108 [cave 10]
SOUTHWEST 116 [cave 19]
WEST 126 [cave 29]
NORTHWEST 122 [cave 25]
END_ROOM

ROOM_DESCR 122 [cave 25]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with seven stalactites and stalagmites and   /|\
one broken column, all of various shades of red and orange, giving
the room an almost fiery appearance, enhanced by the red glow coming
from a river you can see far below in crevices in the floor.  You can
detect magic around the north exit.
END_ROOM_DESCR

ROOM 123 [cave 26]
Lost in the cavernous maze
NORTH 123 [cave 26]
NORTHEAST 123 [cave 26]
EAST 123 [cave 26]
SOUTHEAST 118 [cave 21]
SOUTH 118 [cave 21]
SOUTHWEST 118 [cave 21]
WEST 118 [cave 21]
NORTHWEST 123 [cave 26]
END_ROOM

ROOM_DESCR 123 [cave 26]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with no stalactites or stalagmites.          /|\
The room has an almost fiery appearance, enhanced by the red glow
coming from a river you can see far below in crevices in the floor.
END_ROOM_DESCR

ROOM 124 [cave 27]
In the cavernous maze
NORTH 124 [cave 27]
NORTHEAST 124 [cave 27]
EAST 125 [cave 28]
SOUTHEAST 119 [cave 22]
SOUTH 119 [cave 22]
SOUTHWEST 124 [cave 27]
WEST 123 [cave 26]
NORTHWEST 124 [cave 27]
END_ROOM

ROOM_DESCR 124 [cave 27]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with six stalactites and stalagmites of      /|\
various shades of red and orange, giving the room an almost fiery
appearance, enhanced by the red glow coming from a river you can
see far below in crevices in the floor.  You can detect magic around
the west exit.
END_ROOM_DESCR

ROOM 125 [cave 28]
In the cavernous maze
NORTH 125 [cave 28]
NORTHEAST 125 [cave 28]
EAST 125 [cave 28]
SOUTHEAST 125 [cave 28]
SOUTH 120 [cave 23]
SOUTHWEST 125 [cave 28]
WEST 124 [cave 27]
NORTHWEST 125 [cave 28]
END_ROOM

ROOM_DESCR 125 [cave 28]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with nine stalactites and stalagmites of     /|\
various shades of red and orange, giving the room an almost fiery
appearance, enhanced by the red glow coming from a river you can
see far below in crevices in the floor.
END_ROOM_DESCR

ROOM 126 [cave 29]
In the cavernous maze
NORTH 103 [cave 5]
NORTHEAST 126 [cave 29]
EAST 122 [cave 25]
SOUTHEAST 126 [cave 29]
SOUTH 126 [cave 29]
SOUTHWEST 126 [cave 29]
WEST 126 [cave 29]
NORTHWEST 126 [cave 29]
END_ROOM

ROOM_DESCR 126 [cave 29]
This is a large volcanic cavern.  The dim lighting appears to be        \|/
coming from the moss that occasionally grows on the walls.  You are     - -
in an extremely large room with three stalactites and stalagmites of    /|\
various shades of red and orange, giving the room an almost fiery
appearance, enhanced by the red glow coming from a river you can
see far below in crevices in the floor.
END_ROOM_DESCR

ROOM 127 [start level 7]
Leaving the gate
DOWN 134 [three 17]
END_ROOM

ROOM_DESCR 127 [start level 7]

You find yourself in a metal tube, barely large enough to crawl
through.  The black deactivated gate is behind you, and above it            D
someone has scratched the word "three".  The only possible
direction is down, which leads to a small dark hole with a faint
trace of magic about it.  There is no way to tell how far you
would fall upon entering the hole or if indeed you could survive
the experience.
END_ROOM_DESCR

ROOM 128 [three 11]
In the maze of three's
EAST 129 [three 12]
SOUTHEAST 129 [three 12]
SOUTH 131 [three 14]
END_ROOM

ROOM_DESCR 128 [three 11]
This is a black, metallic room.  The shiny metal walls are completely       
featureless, although the top, west, and north walls are a silver         - D
hue.  In the middle of the floor is a dark circle, probably leading      |\
to a different level.  With your enhanced senses, it is obvious that
there is something magical about the circle.
END_ROOM_DESCR

ROOM 129 [three 12]
In the maze of three's
EAST 130 [three 13]
SOUTHWEST 128 [three 11]
WEST 128 [three 11]
END_ROOM

ROOM_DESCR 129 [three 12]
This is a black, metallic room.  The shiny metal walls are completely       
featureless, although the top and north walls are a silver hue.  In     - - D
the middle of the floor is a dark circle, probably leading to a         /  
different level.  With your enhanced senses, it is obvious that there
is something magical about the circle.
END_ROOM_DESCR

ROOM 130 [three 13]
In the maze of three's
SOUTH 133 [three 16]
SOUTHWEST 133 [three 16]
WEST 129 [three 12]
END_ROOM

ROOM_DESCR 130 [three 13]
This is a black, metallic room.  The shiny metal walls are completely       
featureless, although the top, east, and north walls are a silver       -   D
hue.  In the middle of the floor is a dark circle, probably leading     /| 
to a different level.  With your enhanced senses, it is obvious that
there is something magical about the circle.
END_ROOM_DESCR

ROOM 131 [three 14]
In the maze of three's
NORTH 128 [three 11]
SOUTHEAST 134 [three 17]
SOUTH 134 [three 17]
END_ROOM

ROOM_DESCR 131 [three 14]
This is a black, metallic room.  The shiny metal walls are completely    | 
featureless, although the top and west walls are a silver hue.  In          D
the middle of the floor is a dark circle, probably leading to a          |\
different level.  With your enhanced senses, it is obvious that there
is something magical about the circle.
END_ROOM_DESCR

ROOM 132 [three 15]
In the maze of three's
NORTHWEST 132 [three 15]
NORTHEAST 132 [three 15]
SOUTH 135 [three 18]
END_ROOM

ROOM_DESCR 132 [three 15]
This is a black, metallic room.  The shiny metal walls are completely   \ /
featureless, although the top wall is a silver hue.  In the middle          D
of the floor is a dark circle, probably leading to a different level.    |
With your enhanced senses, it is obvious that there is something
magical about the circle.
END_ROOM_DESCR

ROOM 133 [three 16]
In the maze of three's
NORTH 130 [three 13]
SOUTH 136 [three 19]
NORTHWEST 130 [three 13]
END_ROOM

ROOM_DESCR 133 [three 16]
This is a black, metallic room.  The shiny metal walls are completely   \| 
featureless, although the top and east walls are a silver hue.  In          D
the middle of the floor is a dark circle, probably leading to a          | 
different level.  With your enhanced senses, it is obvious that there
is something magical about the circle.
END_ROOM_DESCR

ROOM 134 [three 17]
In the maze of three's
NORTH 131 [three 14]
NORTHEAST 131 [three 14]
SOUTHEAST 134 [three 17]
END_ROOM

ROOM_DESCR 134 [three 17]
This is a black, metallic room.  The shiny metal walls are completely    |/
featureless, although the top, west, and south walls are a silver           D
hue.  In the middle of the floor is a dark circle, probably leading       \
to a different level.  With your enhanced senses, it is obvious that
there is something magical about the circle.
END_ROOM_DESCR

ROOM 135 [three 18]
In the maze of three's
NORTH 132 [three 15]
NORTHEAST 136 [three 19]
EAST 136 [three 19]
END_ROOM

ROOM_DESCR 135 [three 18]
This is a black, metallic room.  The shiny metal walls are completely    |/
featureless, although the top and south walls are a silver hue.  In       - D
the middle of the floor is a dark circle, probably leading to a
different level.  With your enhanced senses, it is obvious that there
is something magical about the circle.
END_ROOM_DESCR

ROOM 136 [three 19]
In the maze of three's
NORTH 133 [three 16]
WEST 135 [three 18]
NORTHWEST 135 [three 18]
END_ROOM

ROOM_DESCR 136 [three 19]
This is a black, metallic room.  The shiny metal walls are completely   \| 
featureless, although the top, east, and south walls are a silver       -   D
hue.  In the middle of the floor is a dark circle, probably leading
to a different level.  With your enhanced senses, it is obvious that
there is something magical about the circle.
END_ROOM_DESCR

ROOM 137 [three 21]
In the maze of three's
NORTHEAST 137 [three 21]
SOUTHEAST 140 [three 24]
SOUTH 140 [three 24]
END_ROOM

ROOM_DESCR 137 [three 21]
This is a black, metallic room. The shiny metal walls are completely      /
featureless, although the north and west walls are a silver hue.  In        D
the middle of the floor is a dark circle, probably leading to a          |\
different level.  With your enhanced senses, it is obvious that there
is something magical about the circle.
END_ROOM_DESCR

ROOM 138 [three 22]
In the maze of three's
EAST 139 [three 23]
SOUTHEAST 139 [three 23]
SOUTH 141 [three 25]
END_ROOM

ROOM_DESCR 138 [three 22]
This is a black, metallic room. The shiny metal walls are completely       
featureless, although the north wall is a silver hue.  In the middle      - D
of the floor is a dark circle, probably leading to a different level.    |\
With your enhanced senses, it is obvious that there is something
magical about the circle.
END_ROOM_DESCR

ROOM 139 [three 23]
In the maze of three's
SOUTH 142 [three 26]
SOUTHWEST 138 [three 22]
WEST 138 [three 22]
END_ROOM

ROOM_DESCR 139 [three 23]
This is a black, metallic room. The shiny metal walls are completely       
featureless, although the north and east walls are a silver hue.  In    -   D
the middle of the floor is a dark circle, probably leading to a         /| 
different level.  With your enhanced senses, it is obvious that there
is something magical about the circle.
END_ROOM_DESCR

ROOM 140 [three 24]
In the maze of three's
NORTH 137 [three 21]
NORTHEAST 137 [three 21]
SOUTH 143 [three 27]
END_ROOM

ROOM_DESCR 140 [three 24]
This is a black, metallic room. The shiny metal walls are completely     |/
featureless, although the west wall is a silver hue.  In the middle         D
of the floor is a dark circle, probably leading to a different level.    | 
With your enhanced senses, it is obvious that there is something
magical about the circle.
END_ROOM_DESCR

ROOM 141 [three 25]
In the maze of three's
NORTH 138 [three 22]
SOUTHEAST 141 [three 25]
SOUTHWEST 141 [three 25]
END_ROOM

ROOM_DESCR 141 [three 25]
This is a black, metallic room. The shiny metal walls are completely     | 
featureless, and completely black.  In the middle of the floor is a         D
dark circle, probably leading to a different level.  With your          / \
enhanced senses, it is obvious that there is something magical about
the circle.
END_ROOM_DESCR

ROOM 142 [three 26]
In the maze of three's
NORTH 139 [three 23]
SOUTH 145 [three 29]
SOUTHWEST 145 [three 29]
END_ROOM

ROOM_DESCR 142 [three 26]
This is a black, metallic room. The shiny metal walls are completely     | 
featureless, although the east wall is a silver hue.  In the middle         D
of the floor is a dark circle, probably leading to a different level.   /| 
With your enhanced senses, it is obvious that there is something
magical about the circle.
END_ROOM_DESCR

ROOM 143 [three 27]
In the maze of three's
NORTH 140 [three 24]
NORTHEAST 144 [three 28]
EAST 144 [three 28]
END_ROOM

ROOM_DESCR 143 [three 27]
This is a black, metallic room. The shiny metal walls are completely     |/
featureless, although the south and west walls are a silver hue.  In      - D
the middle of the floor is a dark circle, probably leading to a            
different level.  With your enhanced senses, it is obvious that there
is something magical about the circle.
END_ROOM_DESCR

ROOM 144 [three 28]
In the maze of three's
EAST 145 [three 29]
WEST 143 [three 27]
NORTHWEST 143 [three 27]
END_ROOM

ROOM_DESCR 144 [three 28]
This is a black, metallic room. The shiny metal walls are completely    \  
featureless, although the south wall is a silver hue.  In the middle    - - D
of the floor is a dark circle, probably leading to a different level.      
With your enhanced senses, it is obvious that there is something
magical about the circle.
END_ROOM_DESCR

ROOM 145 [three 29]
In the maze of three's
NORTH 142 [three 26]
WEST 144 [three 28]
NORTHWEST 142 [three 26]
END_ROOM

ROOM_DESCR 145 [three 29]
This is a black, metallic room. The shiny metal walls are completely    \| 
featureless, although the south and east walls are a silver hue.  In    -   D
the middle of the floor is a dark circle, probably leading to a            
different level.  With your enhanced senses, it is obvious that there
is something magical about the circle.
END_ROOM_DESCR

ROOM 146 [three 31]
In the maze of three's
EAST 147 [three 32]
SOUTHEAST 146 [three 31]
SOUTHWEST 146 [three 31]
END_ROOM

ROOM_DESCR 146 [three 31]
This is a black, metallic room. The shiny metal walls are completely       
featureless, although the north, west, and bottom walls are a silver      - D
hue.  In the middle of the floor is a dark circle, probably leading     / \
to a different level.  With your enhanced senses, it is obvious that
there is something magical about the circle.
END_ROOM_DESCR

ROOM 147 [three 32]
In the maze of three's
EAST 148 [three 33]
SOUTHEAST 148 [three 33]
WEST 146 [three 31]
END_ROOM

ROOM_DESCR 147 [three 32]
This is a black, metallic room. The shiny metal walls are completely       
featureless, although the north and bottom walls are a silver hue.      - - D
In the middle of the floor is a dark circle, probably leading to a        \
different level.  With your enhanced senses, it is obvious that there
is something magical about the circle.
END_ROOM_DESCR

ROOM 148 [three 33]
In the maze of three's
SOUTH 151 [three 36]
SOUTHWEST 147 [three 32]
WEST 147 [three 32]
END_ROOM

ROOM_DESCR 148 [three 33]
This is a black, metallic room. The shiny metal walls are completely       
featureless, although the north, east, and bottom walls are a silver    -   D
hue.  In the middle of the floor is a dark circle, probably leading     /| 
to a different level.  With your enhanced senses, it is obvious that
there is something magical about the circle.
END_ROOM_DESCR

ROOM 149 [three 34]
In the maze of three's
EAST 150 [three 35]
SOUTHEAST 152 [three 37]
SOUTH 152 [three 37]
END_ROOM

ROOM_DESCR 149 [three 34]
This is a black, metallic room. The shiny metal walls are completely       
featureless, although the west and bottom walls are a silver hue.         - D
In the middle of the floor is a dark circle, probably leading to a       |\
different level.  With your enhanced senses, it is obvious that there
is something magical about the circle.
END_ROOM_DESCR

ROOM 150 [three 35]
In the maze of three's
EAST 151 [three 36]
SOUTHEAST 151 [three 36]
WEST 149 [three 34]
END_ROOM

ROOM_DESCR 150 [three 35]
This is a black, metallic room. The shiny metal walls are completely       
featureless, although the bottom wall is a silver hue.  In the middle   - - D
of the floor is a dark circle, probably leading to a different level.     \
With your enhanced senses, it is obvious that there is something
magical about the circle.
END_ROOM_DESCR

ROOM 151 [three 36]
In the maze of three's
NORTH 148 [three 33]
WEST 150 [three 35]
SOUTHWEST 150 [three 35]
END_ROOM

ROOM_DESCR 151 [three 36]
This is a black, metallic room. The shiny metal walls are completely     | 
featureless, although the east and bottom walls are a silver hue.       -   D
In the middle of the floor is a dark circle, probably leading to a      /  
different level.  With your enhanced senses, it is obvious that there
is something magical about the circle.
END_ROOM_DESCR

ROOM 152 [three 37]
In the maze of three's
NORTH 149 [three 34]
NORTHEAST 149 [three 34]
EAST 153 [three 38]
END_ROOM

ROOM_DESCR 152 [three 37]
This is a black, metallic room. The shiny metal walls are completely     |/
featureless, although the south, west, and bottom walls are a silver      - D
hue.  In the middle of the floor is a dark circle, probably leading
to a different level.  With your enhanced senses, it is obvious that
there is something magical about the circle.
END_ROOM_DESCR

ROOM 153 [three 38]
In the maze of three's
EAST 154 [three 39]
NORTHEAST 154 [three 39]
WEST 152 [three 37]
END_ROOM

ROOM_DESCR 153 [three 38]
This is a black, metallic room. The shiny metal walls are completely      /
featureless, although the south and bottom walls are a silver hue.      - - D
In the middle of the floor is a dark circle, probably leading to a         
different level.  With your enhanced senses, it is obvious that there
is something magical about the circle.
END_ROOM_DESCR

ROOM 154 [three 39]
In the maze of three's
NORTHEAST 154 [three 39]
WEST 153 [three 38]
NORTHWEST 153 [three 38]
END_ROOM

ROOM_DESCR 154 [three 39]
This is a black, metallic room. The shiny metal walls are completely    \ /
featureless, although the south, east, and bottom walls are a silver    -   D
hue.  In the middle of the floor is a dark circle, probably leading
to a different level.  With your enhanced senses, it is obvious that
there is something magical about the circle.
END_ROOM_DESCR

ROOM 155 [forest]
In the impenetrable forest
END_ROOM

ROOM_DESCR 155 [forest]
The forest is so dark, and the underbrush so thick that you             \|/
quickly lose you way, becoming totally confused.                        - -
                                                                        /|\
END_ROOM_DESCR

ROOM 156 [plain 1]
In the final plain
PLAYER_DEAD
END_ROOM

ROOM_DESCR 156 [plain 1]
A deep pit suddenly opens up beneath your feet.  Twisting and turning
you fall through the air, only to land on your vulnerable back.  Since
the bottom of the pit was lined with poisoned spears, it was a most
uncomfortable landing.
END_ROOM_DESCR

ROOM 157 [plain 2]
In the final plain
NORTH 156 [plain 1]
NORTHEAST 164 [plain 11]
EAST 158 [plain 3]
WEST 156 [plain 1]
SOUTHEAST 155 [forest]
SOUTH 155 [forest]
SOUTHWEST 155 [forest]
END_ROOM

ROOM_DESCR 157 [plain 2]
This is a vast open prairie, apparently empty - not even a boulder       |/
or a tree to shield you from enemies.  Vaguely on the northern          - -
horizon, you can make out the final gate, but who knows what lies       /|\
between you and that goal.  Behind you is a dark, malignant, and
nearly impenetrable forest.  You can detect magic towards the
west and north.
END_ROOM_DESCR

ROOM 158 [plain 3]
In the final plain
NORTH 164 [plain 11]
NORTHEAST 165 [plain 12]
EAST 159 [plain 4]
WEST 157 [plain 2]
NORTHWEST 156 [plain 1]
SOUTHEAST 155 [forest]
SOUTH 155 [forest]
SOUTHWEST 155 [forest]
END_ROOM

ROOM_DESCR 158 [plain 3]
This is a vast open prairie, apparently empty - not even a boulder      \|/
or a tree to shield you from enemies.  Vaguely on the northern          - -
horizon, you can make out the final gate, but who knows what lies       /|\
between you and that goal.  Behind you is a dark, malignant, and
nearly impenetrable forest.  You can detect magic towards the
northwest.
END_ROOM_DESCR

ROOM 159 [plain 4]
In the final plain
NORTH 165 [plain 12]
NORTHEAST 166 [plain 13]
EAST 160 [plain 5]
WEST 158 [plain 3]
NORTHWEST 164 [plain 11]
SOUTHEAST 155 [forest]
SOUTH 155 [forest]
SOUTHWEST 155 [forest]
END_ROOM

ROOM_DESCR 159 [plain 4]
This is a vast open prairie, apparently empty - not even a boulder      \|/
or a tree to shield you from enemies.  Vaguely on the northern          - -
horizon, you can make out the final gate, but who knows what lies       /|\
between you and that goal.  Behind you is a dark, malignant, and
nearly impenetrable forest.
END_ROOM_DESCR

ROOM 160 [plain 5]
In the final plain
NORTH 166 [plain 13]
NORTHEAST 167 [plain 14]
EAST 161 [plain 6]
WEST 159 [plain 4]
NORTHWEST 165 [plain 12]
SOUTHEAST 155 [forest]
SOUTH 155 [forest]
SOUTHWEST 155 [forest]
END_ROOM

ROOM_DESCR 160 [plain 5]
This is a vast open prairie, apparently empty - not even a boulder      \|/
or a tree to shield you from enemies.  Vaguely on the northern          - -
horizon, you can make out the final gate, but who knows what lies       /|\
between you and that goal.  Behind you is a dark, malignant, and
nearly impenetrable forest.
END_ROOM_DESCR

ROOM 161 [plain 6]
In the final plain
NORTH 167 [plain 14]
NORTHEAST 168 [plain 15]
EAST 162 [plain 7]
WEST 160 [plain 5]
NORTHWEST 166 [plain 13]
SOUTHEAST 155 [forest]
SOUTH 155 [forest]
SOUTHWEST 155 [forest]
END_ROOM

ROOM_DESCR 161 [plain 6]
This is a vast open prairie, apparently empty - not even a boulder      \|/
or a tree to shield you from enemies.  Vaguely on the northern          - -
horizon, you can make out the final gate, but who knows what lies       /|\
between you and that goal.  Behind you is a dark, malignant, and
nearly impenetrable forest.
END_ROOM_DESCR

ROOM 162 [plain 7]
In the final plain
NORTH 168 [plain 15]
NORTHEAST 156 [plain 1]
EAST 163 [plain 8]
WEST 161 [plain 6]
NORTHWEST 167 [plain 14]
SOUTHEAST 155 [forest]
SOUTH 155 [forest]
SOUTHWEST 155 [forest]
END_ROOM

ROOM_DESCR 162 [plain 7]
This is a vast open prairie, apparently empty - not even a boulder      \|/
or a tree to shield you from enemies.  Vaguely on the northern          - -
horizon, you can make out the final gate, but who knows what lies       /|\
between you and that goal.  Behind you is a dark, malignant, and
nearly impenetrable forest.  You can detect magic towards the
northeast.
END_ROOM_DESCR

ROOM 163 [plain 8]
In the final plain
NORTH 156 [plain 1]
EAST 156 [plain 1]
WEST 162 [plain 7]
NORTHWEST 168 [plain 15]
SOUTHEAST 155 [forest]
SOUTH 155 [forest]
SOUTHWEST 155 [forest]
END_ROOM

ROOM_DESCR 163 [plain 8]
This is a vast open prairie, apparently empty - not even a boulder      \| 
or a tree to shield you from enemies.  Vaguely on the northern          - -
horizon, you can make out the final gate, but who knows what lies       /|\
between you and that goal.  Behind you is a dark, malignant, and
nearly impenetrable forest.  You can detect magic towards the
east and north.
END_ROOM_DESCR

ROOM 164 [plain 11]
In the final plain
NORTH 156 [plain 1]
NORTHEAST 169 [plain 18]
EAST 165 [plain 12]
SOUTHEAST 159 [plain 4]
SOUTH 158 [plain 3]
SOUTHWEST 157 [plain 2]
WEST 156 [plain 1]
END_ROOM

ROOM_DESCR 164 [plain 11]
This is a vast open prairie, apparently empty - not even a boulder       |/
or a tree to shield you from enemies.  Vaguely on the northern          - -
horizon, you can make out the final gate, but who knows what lies       /|\
between you and that goal.  You can detect magic towards the
north and west.
END_ROOM_DESCR

ROOM 165 [plain 12]
In the final plain
NORTH 169 [plain 18]
NORTHEAST 170 [plain 19]
EAST 166 [plain 13]
SOUTHEAST 160 [plain 5]
SOUTH 159 [plain 4]
SOUTHWEST 158 [plain 3]
WEST 164 [plain 11]
NORTHWEST 156 [plain 1]
END_ROOM

ROOM_DESCR 165 [plain 12]
This is a vast open prairie, apparently empty - not even a boulder      \|/
or a tree to shield you from enemies.  Vaguely on the northern          - -
horizon, you can make out the final gate, but who knows what lies       /|\
between you and that goal.  You can detect magic towards the
northwest.
END_ROOM_DESCR

ROOM 166 [plain 13]
In the final plain
NORTH 170 [plain 19]
NORTHEAST 171 [plain 20]
EAST 167 [plain 14]
SOUTHEAST 161 [plain 6]
SOUTH 160 [plain 5]
SOUTHWEST 159 [plain 4]
WEST 165 [plain 12]
NORTHWEST 169 [plain 18]
END_ROOM

ROOM_DESCR 166 [plain 13]
This is a vast open prairie, apparently empty - not even a boulder      \|/
or a tree to shield you from enemies.  Vaguely on the northern          - -
horizon, you can make out the final gate, but who knows what lies       /|\
between you and that goal. 
END_ROOM_DESCR

ROOM 167 [plain 14]
In the final plain
NORTH 171 [plain 20]
NORTHEAST 156 [plain 1]
EAST 168 [plain 15]
SOUTHEAST 162 [plain 7]
SOUTH 161 [plain 6]
SOUTHWEST 160 [plain 5]
WEST 166 [plain 13]
NORTHWEST 170 [plain 19]
END_ROOM

ROOM_DESCR 167 [plain 14]
This is a vast open prairie, apparently empty - not even a boulder      \|/
or a tree to shield you from enemies.  Vaguely on the northern          - -
horizon, you can make out the final gate, but who knows what lies       /|\
between you and that goal.  You can detect magic towards the
northeast.
END_ROOM_DESCR

ROOM 168 [plain 15]
In the final plain
NORTH 156 [plain 1]
EAST 156 [plain 1]
SOUTHEAST 163 [plain 8]
SOUTH 162 [plain 7]
SOUTHWEST 161 [plain 6]
WEST 167 [plain 14]
NORTHWEST 171 [plain 20]
END_ROOM

ROOM_DESCR 168 [plain 15]
This is a vast open prairie, apparently empty - not even a boulder      \| 
or a tree to shield you from enemies.  Vaguely on the northern          - -
horizon, you can make out the final gate, but who knows what lies       /|\
between you and that goal.  You can detect magic towards the
north and east.
END_ROOM_DESCR

ROOM 169 [plain 18]
In the final plain
NORTH 156 [plain 1]
NORTHEAST 172 [plain 23]
EAST 170 [plain 19]
SOUTHEAST 166 [plain 13]
SOUTH 165 [plain 12]
SOUTHWEST 164 [plain 11]
WEST 156 [plain 1]
END_ROOM

ROOM_DESCR 169 [plain 18]
This is a vast open prairie, apparently empty - not even a boulder       |/
or a tree to shield you from enemies.  Vaguely on the northern          - -
horizon, you can make out the final gate, but who knows what lies       /|\
between you and that goal.  You can detect magic towards the
north and west.
END_ROOM_DESCR

ROOM 170 [plain 19]
In the final plain
NORTH 172 [plain 23]
NORTHEAST 156 [plain 1]
EAST 171 [plain 20]
SOUTHEAST 167 [plain 14]
SOUTH 166 [plain 13]
SOUTHWEST 165 [plain 12]
WEST 169 [plain 18]
NORTHWEST 156 [plain 1]
END_ROOM

ROOM_DESCR 170 [plain 19]
This is a vast open prairie, apparently empty - not even a boulder      \|/
or a tree to shield you from enemies.  Vaguely on the northern          - -
horizon, you can make out the final gate, but who knows what lies       /|\
between you and that goal.  You can detect magic towards the
northeast and northwest.
END_ROOM_DESCR

ROOM 171 [plain 20]
In the final plain
NORTH 156 [plain 1]
EAST 156 [plain 1]
SOUTHEAST 168 [plain 15]
SOUTH 167 [plain 14]
SOUTHWEST 166 [plain 13]
WEST 170 [plain 19]
NORTHWEST 172 [plain 23]
END_ROOM

ROOM_DESCR 171 [plain 20]
This is a vast open prairie, apparently empty - not even a boulder      \| 
or a tree to shield you from enemies.  Vaguely on the northern          - -
horizon, you can make out the final gate, but who knows what lies       /|\
between you and that goal.  You can detect magic towards the
north and east.
END_ROOM_DESCR

ROOM 172 [plain 23]
In the final plain
NORTH 173 [plain 25]
EAST 156 [plain 1]
SOUTHEAST 171 [plain 20]
SOUTH 170 [plain 19]
SOUTHWEST 169 [plain 18]
WEST 156 [plain 1]
END_ROOM

ROOM_DESCR 172 [plain 23]
This is a vast open prairie, apparently empty - not even a boulder       | 
or a tree to shield you from enemies.  Vaguely on the northern          - -
horizon, you can make out the final gate, but who knows what lies       /|\
between you and that goal.  You can detect magic towards the
east and west.
END_ROOM_DESCR

ROOM 173 [plain 25]
In the final plain
SOUTH 172 [plain 23]
END_ROOM

ROOM_DESCR 173 [plain 25]
The final gate is here!

                                                                         | 
END_ROOM_DESCR

